Crysis 2 (Gameplay #2) - Checkpoint Charlie

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Published on ● Video Link: https://www.youtube.com/watch?v=NiVKKOr_W10



Crysis 2
Game:
Crysis 2 (2011)
Duration: 3:10
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In general, I'm perfectly fine with PC games which do away with quick saves entirely in favor of checkpoints. An intelligent combination of autosaves and checkpoints is a great way to overcome the all-too-common "F5 spamming" in quick save-oriented games (and I don't buy the "don't use it if you don't like it" argument for one second - if there's a quick save system in a game everyone will use it, that's just human nature). Having said this, designing checkpoints is not an easy task and sometimes developers can fail quite spectacularly. Athough there are apparently different opinions on this, I'd count Crysis 2 among the truly miserable failures as far as checkpoints go.

The structure of the game is primarily based around sequences of fairly lengthy and open-ended combat scenarios, during which some kind of rudimentary battle plan and tactical approach is often key to survival. Figuring out and testing a (working) strategy for the scenario in question can potentially become a time-consuming process, but Crysis 2 only saves the game right before and after each section, with no autosaves inbetween. Thus, it's possible to lose, say, 5-15 minutes of progress (which is just enough to be frustrating) due to a single mistake or instance of bad luck right at the very end of the combat scenario. This in turn effectively discourages all experimentation and makes rushing past all enemies to the next checkpoint (which, rather bafflingly, is sometimes quite possible) seem like a much more defensible strategy than it ought to be.

Due to the specific nature of Crysis 2's slightly atypical shooter mechanics, CryTek's latest game is the rare example of a modern game in which Quick Saves could not only work but also stand out as the only truly viable option. That the developer nonetheless chose the checkpoint alternative is difficult to understand, and cannot simplistically be blamed on an accomodation to consoles since the technology of currentgen machines are quite capable of handling a "save anywhere" feature even though it happens to be less common than on the PC.







Tags:
Crysis
EA
CryTek
Shooter
FPS
Military
Nano
Suit
Far
Cry
CryEngine
Tactical
Options
Checkpoints
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