Divinity II (Gameplay #3) - Don't Be Such a Troll

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Published on ● Video Link: https://www.youtube.com/watch?v=TZc-NP3wbKg



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A crucial element of Divinity II's action-oriented combat is that the player *can* defeat enemies of a higher level than his or her character (at least one at a time) by evading potentially lethal attacks and by utilizing long-range abilities. This kind of hit-and-run tactics can be theoretically possible even in action RPGs which place far less emphasis on the player's own agility and reflexes than DKS, but it tends to be so tedious and time-consuming that it's just never any fun. By contrast, Divinity II's fast and responsive controls make for tense and exciting confrontrations with difficult enemy units. It's not as well-designed and balanced as in, say, The Witcher 2 but it works much better than in many similar games like Diablo or even Borderlands.







Tags:
Divinity
II
Ego
Draconis
Dragon
Knight
Saga
Larian
Studios
Action
RPG
Hack'n
Slash
Realtime
Combat
German
Teutonic
Gothic
Diablo
Open
World
PC
1080
GTX
580
Flames
of
Vengeance
High
Fantasy
Gamebryo