Divinity II (Gameplay #3) - Don't Be Such a Troll
A crucial element of Divinity II's action-oriented combat is that the player *can* defeat enemies of a higher level than his or her character (at least one at a time) by evading potentially lethal attacks and by utilizing long-range abilities. This kind of hit-and-run tactics can be theoretically possible even in action RPGs which place far less emphasis on the player's own agility and reflexes than DKS, but it tends to be so tedious and time-consuming that it's just never any fun. By contrast, Divinity II's fast and responsive controls make for tense and exciting confrontrations with difficult enemy units. It's not as well-designed and balanced as in, say, The Witcher 2 but it works much better than in many similar games like Diablo or even Borderlands.