Crystal Crashing || My 3D Environment Dev Log #2 || Add Props To Environment & Replace Block-out
🌟[Brief]
This is my self-made 3D environment project.
This video SHOWCASES my development progress and the stage of development where something INTERESTING/important have added/changed.
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🌟[Wish]
Looking forward to seeing your REACTION/comment😮 about the video/project.
I check my channel every single day🌈, so I won't miss your comments👌
Subscribe/Like❤️ to support me so I can have more motive/energy⚡ to do better/more CONTENT, I would very much APPRECIATE it🤝
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🌟[My Link]
🐤Twitter: https://twitter.com/EgrWvyLeo
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🌟[Project Background]
World sets in an alien planet where mysterious and strange things happen differently in each area and these areas do not interfere with each other.
The 3D environment I made sets in an area where strange crystal overpopulate, at the time when a spaceship crashed inside a crystal cave, after the explorer from the spaceship made a home inside the cave and near the spaceship.
The planet will forever be changed by this explorer as these areas on the planet start reacting with each other...
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🌟[Tool I Used]
Environment/Game: Unreal Engine 5
3D Model/UV Mapping: Maya
Texture: Substance Designer/Substance Painter
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🌟[My Detail Development Log]
V3.0.0
- Replaced block-out with custom-made 3D props.
- Changed landscape (Mainly for painting).
- Added rocks.
- Added purple crystals.
- Added blue crystal energy cores.
- Added crystal hanging trees.
- Added crystal spiky fences.
- Added crystal lamps.
- Added mountain drawing of a green tree.
- Added crystal lake.
- Added blue crystal raw cubes on the lake.
- Added second-level tunnel layout.
- Added two separated spaceship.
- Changed spaceship placement.
- Added crystal ladder.