Wolf In Sheep's Clothing || My Game Dev Log #4 || Save Game & Menu & Setting & Dialogue Tree & Level
[Brief]
Check out the NEW GAME🌱made by our TEAM of 8 people for 14 weeks🧑🤝🧑
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[Download The Game]
https://the-unknown-studio.itch.io/wolf-in-sheeps-clothing
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[My Role]
I did PROGRAMMING in this game. It's my first time using a new game engine and I LEARNED a lot about Unreal Engine 4 (Blueprints) by developing the game⚙️
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[Our Team]
Our team did FANTASTIC work and put a lot of TIME and LOVE into developing the game. I am glad to work with this incredible and INTERESTING group of people, and happy to be a PART of it❤️
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[Wish]
Looking forward to seeing your REACTION/comment about the game, have a fun time PLAYING⚡
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[My Link]
🐤Twitter: https://twitter.com/EgrWvyLeo
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[My Detail Development Log]
V3.1.5 - Level
1. changed settings UI.
2. changed tutorials UI.
3. changed ingame paused menu UI.
4. changed action point spend prompt UI in dialogue section.
5. changed credits UI.
6. changed exit button UI in dialogue section.
V3.2.0 - Level
1. fixed go back with B or ESC from sub main menu.
2. moved all level blueprint nodes to gameMode_ingame and B_player.
3. fixed paused menu interaction with notepad and accusation widgets, paused menu z-order set to 100 the highest of them all.
4. fixed issue double click toggle paused menu when opening up ingame level first (dev mode).
5. sorted out content browser.
V3.3.0 - Level
1. optimized Levels by using Persistent Level (already changed to select Environment under persistent level, changed streaming method - always loaded, so that now Level Environment will show up in Level Day_1 to Day_5) - now only need to change the environment inside level Environment (and the environment will be automatically loaded to Level Day_1 to Day_5), level Day_1 to Day_5 are for level design purposes (and used in-game).
2. grouped level world outliner.
3. rebuilt level Environment_BuiltData.
4. added the ability to change bubble text inside behavior tree.
5. added dialogue page number showcase in dialogue box.
6. added warning/prompt when player interacts with sheep but without any action point left.
7. added behavior tree template for development use.
8. added clues/items texture and material.
v3.5.0 - Level
1. fixed dialogue exit does not save game player after click.
2. added all levels.
3. improved dialogue tree templates.
4. fixed NPC dialogue not showing action point spend widgets if player disable show spend action point widget in settings.
5. added go to next level from Day_1 to Day_5.
6. added all dialogue trees from Day_1 to Day_5.
7. changed interaction with sheep after the player has no action points left from cycling through normal dialogues infinitely to only cycling once (more smooth sheep interaction).
8. added save next game.
V3.7.0 - Level