Wolf In Sheep's Clothing || My Game Dev Log #1 || Player Movement & Simple Dialogue & Environment
[Brief]
Check out the NEW GAME🌱made by our TEAM of 8 people for 14 weeks🧑🤝🧑
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[Download The Game]
https://the-unknown-studio.itch.io/wolf-in-sheeps-clothing
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[My Role]
I did PROGRAMMING in this game. It's my first time using a new game engine and I LEARNED a lot about Unreal Engine 4 (Blueprints) by developing the game⚙️
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[Our Team]
Our team did FANTASTIC work and put a lot of TIME and LOVE into developing the game. I am glad to work with this incredible and INTERESTING group of people, and happy to be a PART of it❤️
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[Wish]
Looking forward to seeing your REACTION/comment about the game, have a fun time PLAYING⚡
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[My Link]
Twitter: https://twitter.com/EgrWvyLeo
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[My Detail Development Log]
v1.0 - gameplay_loop
1. add player movement (w,a,s,d)
v1.1 - dialogue
1. create simple dialogue
2. create dialogue tree (with bugs)
3. press "F" to interact near signpost, press again to disable
v1.1.6 - dialogue
1. fix all bugs.
2. add invisible block around the walkable ground.
3. add sheep variation of color on the head.
4. add horn to sheep model.
5. change all dialogues for sheep and clues.
6. add simple game level.
7. change clues (before was signpost) shape.
8. change ground color.
v1.1.8 - dialogue & clue
1. made new layout.
2. made color-ground to seperate different areas where sheep is located individually on each one.
3. changed dialogues and clue.
4. fixed format issue of CSV file where punctuation marks not showing properly, format changed to CSV UTF-8 (Comma delimited).
5. Total of 4 sheep and 1 clue in the game.
6. changed player material.
v1.2.0 - actionPoint
1. organized blueprints, added comments.
2. added action points UI element.
3. added representive UI image.
4. fixed dialogue text glitching outside the text box.