Wolf In Sheep's Clothing || My Game Dev Log #2 || Save Game & Main Menu & Paused Menu
[Brief]
Check out the NEW GAME🌱made by our TEAM of 8 people for 14 weeks🧑🤝🧑
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[Download The Game]
https://the-unknown-studio.itch.io/wolf-in-sheeps-clothing
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[My Role]
I did PROGRAMMING in this game. It's my first time using a new game engine and I LEARNED a lot about Unreal Engine 4 (Blueprints) by developing the game⚙️
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[Our Team]
Our team did FANTASTIC work and put a lot of TIME and LOVE into developing the game. I am glad to work with this incredible and INTERESTING group of people, and happy to be a PART of it❤️
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[Wish]
Looking forward to seeing your REACTION/comment about the game, have a fun time PLAYING⚡
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[My Link]
Twitter: https://twitter.com/EgrWvyLeo
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[My Detail Development Log]
V1.3.0 - dialogueTree
1. By using behavior tree, made the dialogue tree structure where you can ask questions or answer questions with the sheep, with this system you can easily add dialogue branches as far as you want.
2. created action points prompt UI (not showing in game).
3. added new sheep blueprint for advance dialogue.
V1.4.0 - dialogueTree
1. merged dialogueTree with fading.
2. replaced old dialogue system method.
3. added action point spend UI into dialogue tree.
4. added action point decrement.
v1.4.2 - dialogueTree
1. added time delay in the beginning of dialogue.
2. added comment in chooseActionSpend.
v2.0.0 - firstPlayableDev
1. created dialogue trees for all the sheep in first playable.
Sprint 4
V2.1.0 - UI
1. changed dialogue UI to custom made UI we had.
2. changed action point spend UI box to custom made.
3. changed choice selection button UI to custom made.
V2.2.0 - menu
1. added menu widget.
2. changed sheep_1 to static.
3. added menu level.
V2.3.0 - menu
1. added ingame menu widget.
2. added menu and ingame menu interaction.
3. changed the previous NPC name exposed value to inside behavior tree, makes organizing name a bit easier.
4. added toggle to ingame menu input action event.
v2.3.5 - saveLoadGame
1. fixed editor player pawn not automatically possess.
2. fixed pause menu input twice.
3. created save and load game functions (not working in game).
4. optimized main menu and ingame menu by adding vertical box.
5. changed main and ingame menu buttons.
v2.5.0 - saveLoadGame
1. added auto save, load and clear game level by using gameInstance blueprint, game save only contains one slot right now, file path: Saved - SaveGames - gameSlot_1.sav
2. added ingame menu directly to setting system, including go back button functionality on setting UI and now player can press ESC and B key (mainly for developer) as another way to go back from setting.
3. removed manual save button.
4. right now button_continue on the menu won't show up when starting the game for the first time.
5. added new level Day_4 for testing purposes.
v2.6.0 - widgetGame
1. fixed button_continue won't show up when first time playing and opening setting or menu from ingame menu.
2. changed dialogue box UI and making it draw as box (9-Slice control in UE4).
3. now player can press left mouse button for interaction, such as go to next dialogue.
4. now mouse cursor won't show up on dialogue box UI.
5. set up a new sheep name tag.
Sprint 5 (Include Holiday)
v2.6.5 - level
1. fixed main menu button clicking twice.
2. changed main menu UI.
3. fixed ingame menu interaction.
v2.7.0 - level
1. added toggle settings interaction by pressing "Z".
2. added tutorial widget.
3. changed main menu UI.
v2.8.0 - level
1. fixed paused menu interaction.
2. optimized performance.
3. changed dialogue name tag UI.
4. changed fonts.
5. changed and optimized tutorial UI.
6. added autosave player location option (currently under continue button).
7. changed previous continue button to load game level button while keeping the same functionality.
8. 2 save game slots in total.
v2.8.5 - level
1. corrected the button color when first open up the tutorial UI.
2. now save game include action points.
v2.9.0 - level
1. optimized save game system.
2. reduce save game slots usage to 1.
3. fixed in game paused menu which player had to double press to open up in certain scenario.
4. added input in settings widget for changing auto save game frequency.
v3.0.0 - level
1. added reset to default button in settings widget.
2. removed "Z" key interaction.
3. fixed and optimized save game, now game will automatically save when opening main menu.
4. added sheep bubble option system (currently used for Day_2 goose).
5. added full sheep bubble animations.
6. grouped variables in B_player.
V3.0.5 - Level
1. Changed settings UI.
2. added exit button in dialogue.
3. optimized blueprints (removed unnecessary setters).
4. Changed to show mouse cursor during dialogue section.
5. organized content browser.
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