CSDoom 3: Legacy version (KEX port Demake)

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Official KEX engine port demake of Counter-Strike Doom 3: Legacy version, made by AlphaEnt2.

https://mods.bethesda.net/en/doom_doo...


A Kex engine port of a mod i've done back in 2012, as an homage to a mod i've done back in 2006. Modception, if you so call it.
This was an experiment I wanted to make to see which flags and pointers worked within the Kex engine update. Funny enough I've also found about DECOHACK, so I wanted to give that a try. Cool stuff indeed.


I originally wanted to just try only 2-3 guns and had no intention to complete the rest of the guns, but after cool reception and considering the unfinished version was uploaded already, decided to do the rest of the guns anyways, for those that have previously downloaded the mod.


Original GZDoom/Zandronum versions available on ModDB.


Known issues (demake):
HE Grenade don't have gravity, so they behave like regular rockets (intentional, since grenades are required to defeat the icon of sin and players can't aim directly)
Elite, SG550 discarded because weapon index limit.
Flashbang stun impossible to achieve.
Weapons were ripped at 4:3 resolution, guns may look cropped on widescreen mode.
Carrousel sprites still looks like regular doom carrousel.
A_WeaponSound triggers monsters even when it's not supposed to.