Quake champions Gridlock rip - freedm01: tech test
Download: https://www.moddb.com/games/doom/down...
So, i've recently upgraded my computer hardware, and I was curious if it was possible to make a decent weapons rip of qc, considering both the upgrade and the gridlock levels they added on later patches.
I had few issues at first, but I guess i can say I managed to do it.
Also, with new sprites comes some bugfixes, optional music and a dynamic elo system, to get few upgrades based on player's performance while playing the level. Silly, but cool stuff.
Release 4 (Gridlock update "Postmortem")
* Ripped all weapons again, from my own computer, using a gridlock level they added in.
* Added optional starting mg/ng. (hmg/sng replaces chaingun pickups on campaign, or if played gets killed by basic guns.)
* Added Tribolt gun (slot 8)
* Added optional Vrenna/Hulshult/FLA ost (QC/Q3A/TA).
* Fixed distant audio misbehaviour.
* Slowed down rockets.
* Added dynamic ELO ranking progression. (Unlocks backpack, makes hp/ap no longer drain, increases 20% damage/resistance)
* Added weapon bobbing.
* Added few Freedm levels.
* Merged several files into one.
* Tweaked recoil script, now it can be adjusted at will.
* Deleted classic weapon skins in favor of toggeable starter weapon choice.
* Added 6 levels from FREEDM.
* Health/Armor bonus are now always pickupeable for the sake of making full completionist easier.
* Added ELO Multiplier option (balanced for 30, 20 or 10 maps)
* Fixed solid hanging meat decorations. (now it's no longer solid)
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