CSGO: Zombie Escape - ze_Santassination_v1 Funny sections [PRIVATE TESTING SESSION] (1080p - 60FPS)
Counter-Strike: Global Offensive - ze_santassination_v1 [Private Session] (1080p - 60FPS)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMInij8BdSjFELS0KkRiBGkd
● Server IP: 216.52.148.47 (GFL)
● Download link: http://csgo.gamebanana.com/maps/188808
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* Map Info *
Creator(s) of the map: Luffaren
Made for a community contest, ze_santassination is one of the weirdest, yet coolest maps I have ever come across of the late era of Zombie Escape. This was a private session on a password protected server, serving as a test to find bugs and glitches.
To my surprise in perspective of the complexity of the map, it showed no signs of real gamebreaking bugs such as hard crashes or causing significant lagg. It did however have some props that were supposed to support people but ultimately didn't (which can be seen in the video).
This is a testimony of abstract and crazy zombie escape mapping, and once again shows that Luffaren is one of the most well-rounded and seasoned mappers with insane amount of knowledge in order to make projects like these in a relatively short timespan.
Also, the pizza is always aggressive!
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* Skins (in video) *
AK47: Vulcan - Stattrack (Factory New)
Knife: Falchion Fade - Stattrack (Factory New)
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General info in-game:
* All models are HD (World views). This for the quality of the game, as the standard models are very undetailed.
* AUG (Bullpup) Is the only skin that is not default, but it is the only HD skin I could find that almost matches the original one.
* Desert Eagle and grenades are same model but another skin.
* Both CT's and T's packs are different, they are very highly detailed models. Again because of the poor standard quality
* At last, the in-game options are all highest, except for Anti-aliasing, which is x4 instead of x8 for faster performance.
GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
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My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
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TAGS:
ze santassination
ze_santassination
ze_assasination
ze_santasination
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MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting and ending song is by Jonathan Colling (CMR3) and is used with permission.
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