cubes - 6 colour building - update - construction - 2024,03,15
cubes: this project is about cubes
I have been working on and off of this project for eleven years now.
This is another example of a spontaneously formed structure that can expand indefinitely in all directions. It is based on a dream I had - vague rooms formed by multi-coloured cubes.
The initial 3D model is constructed in Blender and then imported to three.js where it resides on my website as an app, here: https://robgillthings.net/projects/cubes/01-six-colour-building/3d-web-app/
You can move it around, zoom, pan, etc.. Also, if you press the 'p' key, playback of the construction of the structure - the order that the cubes were created in - will start. And this is what you see in this video - a full playback.
As of March 15, 2024, this is the current state of the model. I will continue adding to it indefinitely until Blender and/or my website is unable to handle the size of the model. I am at 1370 cubes right now and the software is running fine - not significantly slower.
The arrangement of the cubes is based on a simple 'embodied' algorithm. I say embodied because the algorithm is not defined by code but is implemented physically by me when I add cubes manually (in Blender). The rules are simple: create vague rooms, no two adjacent cubes may be the same colour, and try to distribute the colours evenly throughout but without any pattern. Like almost all of my work, this is an expression of noise - the noise of consciousness, creative activity, psyche, living presence.
I have many prints and some large scale (3 x 1.5 meters) paintings which you will find here:
https://things.robgillthings.net/collections/cubes
This project is far from over. While you can examine the model online and play back the creation, that is a just very early form of 'analysis' - moving around the model and looking at it from different angles. There is much more to explore here and you can see where I am headed in the EHB project here: https://www.youtube.com/watch?v=l8TuxBrrV2s&t=15s
I am using a rudimentary complex system to determine where the dots go in the triangle mesh. This is a way of 'playing' the object like an instrument. The player is the person visiting the website, the instrument is the triangle mesh and the score is the system that is used to travel through it. At any rate, I just mention it here as an introduction to where I am headed with this.
I will be applying various processes to the material to reveal different aspects of the creative content encoded in the structure. You will find these results on my website at the links provided and I will be posting future update videos here on my YouTube channel.
The audio is a composition that you will find on an upcoming album. It is definitely a noise field. It was actually played by hand using the same form that I use in most other places - the 'roughly even scattering' and that is it. I am planning to make a much longer one.
cubes project page:
https://robgillthings.net/projects/cubes/
cubes prints and paintings:
https://things.robgillthings.net/collections/cubes
online app:
https://robgillthings.net/projects/cubes/01-six-colour-building/3d-web-app/
#generativeart #audioart #blenderanimation #newmedia #mediaart #threejs #blender3d #mediaartist #canadianartist #3dart #newmediaart #creativeprocess #3danimationapp #creativecoding
things:
website:
https://robgillthings.net/
blob shop:
https://things.robgillthings.net/
newsletter sign-up thing:
https://robgillthings.net/email-list-sign-up-form-page/
subscribe to my You Tube channel:
/ @robgillthings
Instagram:
https://www.instagram.com/robgillthings/
Facebook:
https://www.facebook.com/robgillthings.net
Bandcamp
https://robgillthings.bandcamp.com/
Vimeo
https://vimeo.com/robgillthings
incredi-shirts:
https://things.robgillthings.net/collections/t-shirst
extreme hyperblog:
https://robgillthings.net/?page_id=6125
Linked In:
https://www.linkedin.com/in/rob-gill-a14b1138/