Cuphead: Don't Deal with the Devil" Walkthrough Part 2 (Level 1 "Forest Follies" and "Mausoleum 1)
Welcome back everyone to the 2nd part of "Cuphead: Don't Deal with the Devil" Walkthrough, here is the 1st level of this game for "Run N' Gun", this one is called "Forest Follies", in this level help "Cuphead" (As well as "Mugman" if you are playing in 2 Player mode, or "Cuphead" if it's just 1 player), through the forest at the same time watching out, shooting and dodging the enemies, afterwards is "Mausoleums" to defeat the ghosts and save the legendary "Chalice".
In this video:
0:01 Level start "Level 1" "Forest Follies", run as fast as you can to the end of the level (while shooting, dodging the enemies, you'll never know how many times you'll die depending on what happens or how long it takes).
3:24 Red Arrow Sign (End of Level 1 "Forest Follies")
3:48 Back to World Map, talking to "Angel Fish" (Dialogue from "Angel Fish") and start of "Mausoleum 1" (Skip to 4:39
4:39 Mausoleum 1: (Also to show what happens when you die, and go back to "Menu Screen" (Skip to 5:16 for second attempt retry)
5:16 Defeat the ghosts as fast as you can and save "Legendary Chalice" (Dialogue from "Legendary Chalice")
6:48 Back to "World Map" (More dialogue from "Legendary Chalice") (Powerups: New Super) (End of video afterwards)
Enemies for Level 1 "Forest Follies"
Deadly Daisy: Orange-petaled flowers with green bodies that chase after the player until they die. Daisies will spawn in areas off screen, including from above. They will jump up small ledges to reach the player, but they die in one hit so they are easy to make dispose of. They resemble small version of Cagney Carnation: Hitpoints: 1HP
Murderous Mushroom: Stationary mushrooms with red caps and yellow spots. They hide under their cap often, and in this state, they are invulnerable. Occasionally, they will emerge from the ground and fire either a purple or pink spore from their cap. The pink ones can be parried: Hitpoints: 2 HP
Terrible Tulip: Purple flowers that shoot little purple seeds from their heads, which make a small explosion on the ground. The projectiles have a little homing effect on the player and can cross through platforms: Hitpoints: 4 HP
Bothersome Blueberry: Little blue slimes that run around on a platform, turning when they reach edges. They will come back to life a little bit after being knocked out, but they have relatively little HP and will die with a few shots from the peashooter. They will respawn in the exact place they died. They share a resemblance with Goopy Le Grande.
Toothy Terror: Large, black plants with yellow spots. They resemble Venus Flytraps, and they have rather large jaws. Toothy Terrors jump up from pits with their mouth open, chomp vigorously, and then fall back down in a rather similar manner to the Lava Bubbles from the Super Mario franchise. Their teeth and spotted design also make them resemble Piranha Plants, especially the ones from Super Mario World. They can't be defeated: HP: N/A
Spiky Bulb" Spiky pink bulbs scattered around the environment that float upwards and downwards and can be parried, though if not timed correctly, damage the player. They are (presumably) not sentient: HP: N/A (Not announced).
Aggravating Acorn: Acorns that fly across the top of the screen and fall on Cuphead and Mugman if they are underneath them (In a similar manner to the barrel from Captain Brineybeard's fight, but much, much faster). They will start appearing when the player gets close to the Acorn Maker and will stop appearing when it is destroyed: Hitpoints: 2 HP
Acorn Maker: A large complicated machine operated by a single Deadly daisy that produces Aggravating Acorns and will block the played's path until destroyed. Defeating the Acorn Maker stops the Acorns from spawning. It functions as a miniboss: Hitpoints: 125 HP
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