D2 | Dreamcast | Survival Horror |4K/2160p Widescreen| Longplay Full Game Walkthrough
Full game longplay of D2, third in the "Laura, the digital actress" series, after the D and Enemy Zero, a Dreamcast exclusive, produced by Kenji Eno and WARP, released on Christmas 1999. A weird mixture of an encounter-based RPG, survival horror, heavily filled with cutscenes. Played on a Redream emulator, in a highest possible resolution of 3840x2880, Widescreen hacked, NTSC version. Recorded in full 2160p/4K resolution, high bitrate.
There is a slight issue with the audio cracks and skips, but that's happening regardless of the performance/resolution I put it in, perhaps an emulator issue then.
Widescreen fix is the one I found in on the now-dead assemblygames forum, it certainly has clipping issue, quite severe in some moments, mainly the distant terrain and objects just still being rendered at the 4:3 treshhold, but it's acceptable to me, a maniac when it comes to widescreen, sooooo it should be fine for everyone to watch! Also, it's apparently one of the first games with sort of photo mode, where you can save the photos onto your memory card (VMU). Neat.
What can I say about the game, cult classic/legendary to the Dreamcast owners? It was definitely taking advantage of the hardware, with VMU and all, the GD-rom and many FMVs. Say, it was very much a love-child of one guy, Kenji Eno. It's like a Hideo Kojima, doing a fucked-up interactive horror-movie. It's plot is full of sensationalist stuff, plot twists and all, and some metaphysical stuff. There is even a lot of the ecologist stuff. Gameplay is weird, the mix is kind of strange, an encounter-based fighting system like in pokemon, where you get exp for defeating enemies and level up, increasing your health points.
Description of the game
The game has a few different kinds of gameplay. The majority of D2 involves exploring the Canadian wilderness from a third-person perspective while interior locations are encountered in a first-person perspective. While exploring the wilderness, the player encounters random battles, much like those of a role-playing video game. When fighting monsters, the player cannot move Laura, but only aim her weapons. Defeating these creatures earns Laura experience points, which are used to level Laura up, increasing her health limit. Laura is initially equipped with a submachine gun with unlimited ammunition and a hunting rifle, which is used to hunt animals for meat which she can use to regain health.
In terms of the hunting feature, animals Laura kills for meat are totaled up during gameplay and on the Options screen, and players can see how many kills she has collected as well as any medals given. Additionally, Laura has a camera that she can use to take pictures any time in the game (except during cinematics). Players can also save the pictures to a VMU and view them later on.
The game opens with Laura Parton falling asleep on an airplane trip to an undisclosed location. After being jolted awake by a tone over the airplane's PA system and a friendly conversation with a fellow passenger named David, a group of terrorists, who seem to be guided by some kind of mysterious cultist chanting to himself, suddenly and violently takes control of the plane. David, who turns out to be a special agent within the FBI, attempts to stop the terrorists, but he is thwarted when a meteorite strikes the plane, sending it crashing into the Canadian wilderness. After a series of bad dreams, Laura awakens in a small cabin being cared for by Kimberly Fox, a poet, and songwriter who also survived the crash. She explains that ten days have passed since the accident, although Kimberly had only found her some distance from the crash site two days prior, leaving a strange eight-day gap where she was mysteriously taken care of. The moment of peace is broken when another survivor, one of the hijackers, staggers into the cabin before suddenly transforming into a hideous plant-like monster. Here, Laura and Kimberly meet Parker Jackson, a CETI researcher and fellow crash survivor who drives out the monster, only to be driven out himself by a distrusting Kimberly.
Laura then sets out into the wilderness in order to investigate the possibility of contacting the outside world and seeking out other survivors only to discover that more strange, hideous creatures are lurking in the area, as something is causing the crash survivors to mutate into the very same monsters she must avoid and battle while traveling through the region. She is driven deeper into the mystery when she must venture into an abandoned mining facility in order to locate Jannie, a lost little girl Kimberly had found along with Laura and one of the plane's former passengers.
Timestamps:
0:00:00 - CD 4 Intro
0:10:18 - CD 1
2:04:54 - CD 2
3:16:01 - CD 3
5:27:01 - CD 4
6:23:26 - Ending/Credits
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