Dark Souls 3 Boss - DEACONS OF THE DEEP - Dual Wield No Shield Build (Let's Play Gameplay PS4)

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Dark Souls III
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Let's Play
Duration: 4:27
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Welcome back to Part 6 of my DARK SOULS 3 Let's Play series!
Venturing into the bowels of the Cathedral to fight Deacons of the Deep with Anri of Astora and Horace the Hushed. Astora Greatsword + Dark Sword

This is Episode 6 of my playthrough. Gameplay is recorded on PS4.
Thanks for watching! #DarkSouls3

FIRST (PLAYLIST) ► http://bit.ly/DS3Infy
PREVIOUS ► http://youtu.be/D-uLxp6oxAs

In this Let's Play of Dark Souls 3, I'll be doing a playthrough of all the bosses in this game. My character will be a dual wield build, dual wielding 1 weapon in each hand, with no shields equipped at all.

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For your entertainment, check out my other playlists of games and more on my channel!

Introduction to Infy ► http://bit.ly/Intro2Infy

Let's Play Fallout 4 Max Charisma Build ► http://bit.ly/Fallout4Infy

Let's Play Tales of Zestiria Japanese Audio English Subtitles ► http://bit.ly/ZestiriaInfy

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Intro ♠ http://velosofy.com/posts/intro-template-090
Outro ♫ Dark Star by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100534
Artist: http://incompetech.com/

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infinyxflare /infi•nyx•flare/
noun: fire across the infinite night sky

Good day to you spacemates! Welcome to infinyxflare! Here you'll find story focused Let's Plays and Commentary Playthroughs, and multiplayer, one-offs, and short clips of Gameplays. You'll also find other forms of entertainment such as Unboxings of game and geek memorabilia. If you enjoy and like these content, please Subscribe to stay updated with this channel!

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Dark Souls III (ダークソウルIII Dāku Sōru Surī?) is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. The fourth entry in the Souls series, Dark Souls III was released in Japan in March 2016, and worldwide in April 2016.

Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including shortbows, explosives like fire bombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game and the magic meter returns from Demon's Souls. Each attack has two different styles. One of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. There are two different Estus Flasks in the game. One of them refills hit points like previous games in the series, while another helps refill magic points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including "Weapon Arts", which are special abilities that vary from weapon to weapon that enable extra damage and unique movesets for a limited time, at the cost of magic points. Small gravestones are introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The adaptability stat from Dark Souls II was removed from Dark Souls III. The game features multiplayer elements, like the previous games in the series.




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