Dark Souls 3 - Playthrough with deathcounter. Part 10.0 Deacons of the Deep bossfight
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Brand new almost Blind in playthrough of Dark Souls 3. I've set up a deathcounter, so we will know how much suffering and frustration I can handle lol.
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Dark Souls III is an action role-playing game set in a third-person perspective. According to director Hidetaka Miyazaki, the game's gameplay design "follows closely from Dark Souls II". Players are equipped with a variety of weapons including shortbows, explosives like fire bombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, also return from previous installments.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including "Ready Stance", which are special abilities for players that allow them to deal much more damage to enemies than ordinary attacks are capable of. Small gravestones are also introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game.
The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The agility stat from Dark Souls II was removed from Dark Souls III. The game also features multiplayer elements, like the previous games in the series.
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