Dark Souls 3: R1 Jumping R2 True Combo (Raw Clip)
While I love the R1 to jumping R2 true combo (only available on certain weapons while two handed, such as vertical swinging ultra greatswords) I find it only to be usefull when your opponent is in striking distance of dying. Comparing the damage of a R1R1 to the R1JR2 it generally only offers 75-125 more damage on average but uses about 150% the amount of stamina meaning that any follow up chase down is going to be limited. However in those instances where the first R1 just barely connects it is useful in securing the second hit as a second R1 can sometimes miss if they were just barely hit by the first.
Clip captured during a livestream on 2018.05.20
#DarkSoulsPVP #Invasions #TrueCombo
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💀 Build Setup
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Level: 109 (+10 weapons)
Starting Class: Assassin*
Vigor: 30, Attunement: 14, Endurance: 30
Vitality: 24, Strength: 35, Dexterity: 30
Intelligence: 11, Faith: 14, Luck: 10
Weapons:
Black Knight Greatsword +5, Pyromancy Flame +10, Priest's Chime +9
Lothric's Holy Sword +5, Blessed Caestus +10, Knight's Crossbow +10
Armor:
Pharis's Hat, Dancer's Armor, Black Iron Gauntlets, Lorian's Leggings
Rings:
Hornet Ring, Untrue Dark Ring, Prisoner's Chain, Ring of Favor +3
Spells:
Fire Surge, Heal
*Pick a Warrior/Knight for better stat allocation
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