Dark Souls Remastered Gameplay Walkthough Part 5 - Bell Gargoyle

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Dark Souls
Game:
Dark Souls (2011)
Category:
Walkthrough
Duration: 24:42
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Dark Souls Remastered Gameplay Walkthrough Part 5 - Undead Parish and Gargoyle Boss

In this Gameplay and Walkthrough i will Do All Bosses and all areas both solo and Co Op.
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Plot

Long ago during the Age of Ancients, the world was shrouded by grey fog and ruled by dragons. In this time period, a powerful mystic fire known as the First Flame erupts from the earth and brings with it souls, the essence of all life. The Lord Souls, the most powerful of the souls, were claimed by the first Lords, Gravelord Nito, the Witch of Izalith, and Gwyn, who use their power to defeat the dragons and build great kingdoms, beginning the Age of Fire. Over time, the flames begin to fade with the rise of humans, and Gwyn sacrifices himself and his soul to prolong the Age of Fire. With the flame artificially rekindled, the Undead Curse begins to plague humanity, causing certain humans to continually resurrect upon death.

The player character is a cursed undead, locked away in an undead asylum. After escaping the asylum, the player travels to Lordran to ring the Bells of Awakening, where they meet undead from other worlds, such as Solaire of Astora. The bells awaken Kingseeker Frampt, who tells the player to brave Sen's Fortress and ascend to Anor Londo. In Anor Londo, Gwynevere instructs the player to succeed Lord Gwyn and fulfill the prophecy. To accomplish this, the Lord Souls must be acquired from all the Lords and returned to the flame.


Gameplay

Dark Souls is a third-person action role-playing game. The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths at will, although certain prerequisites have to be met in order to unlock certain areas.

Central to Dark Souls are Bonfires. Bonfires are scattered throughout the world and serve as checkpoints for each level. When rested at, the player is healed to full, healing charges are restored, but all of the enemies (except for bosses, mini-bosses, and specific characters) respawn. While resting, players can level up and perform other key functions.

Another aspect of Dark Souls is the "humanity" system. There are two "forms" the player character can be in during the game, human form and hollow form. Whenever the player dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item (also called a "humanity"). In order to gain the assistance of other players, the player must be in human form. While in human form, the player is subjected to invasions by other players and NPCs who seek to kill the player and restore their own humanity.

Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", the souls and humanity they previously accrued are permanently lost.

Communication between players is deliberately limited. Besides character gestures, the only other communication players have with one another comes by way of orange soapstones, which allow players to write limited messages that can be read by others in the same area.

Throughout the game, there are multiple non-playable characters the player may encounter on their journey. These characters add to the plot of the game but are not mandatory to engage with. If the player does choose to engage with them, the characters are able to assist the player by being able to be summoned for certain boss fights




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