Dark Wood part 12 Finishing up Swamp

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Published on ● Video Link: https://www.youtube.com/watch?v=abnNvRGmIKw



Game:
Darkwood (2017)
Category:
Let's Play
Duration: 27:30
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2


I go ahead and head back to the cottage the snail was stuck on, showing some info on the last survivors the stranger was part of.

I go back to the hole I failed to vencher to, on map has three crosses.

Give some pitchers that believe was once the swamp, one with everyone doing ok, with the other picture showing buildings on fire,.

I head back to the great lake to show were you can get the rubber boots, as finding one bugged sleeping red chomper.

I try to show a building in the mushroom glade, next to the mushroom granny house.

What you do, you burn all the green stuff on the floor, then go to the back of the house and look at the eye, then sprint to the front door pushing it open as soon as you can.

Inside is a chest with not much in it, but in the same room there's another door leading back outside down a path that leads to another chest with single shot shotgun, watch, and a lot of really good things in it.

Watch out for one mushroom monster that will be on the path.

I'm really surprised my night time events have been really calm, usually I'm dealing with Banshee with Huge bugs, red chompers with the black stuff on them, red flairs, shadow people, Its like this playthrough is and has been really calm.

I may have done the swamp to fast, so if you choose to help the Musician giving him the key, the wolf man at some random point of a random day will come to your hideout and steal your stuff, leaving you a note saying to come to the saw mill.

How you can handle this is 2 ways, 1) do has the wolfman tells you can fight two Huge dogs with a table leg or knife with a couple of pills, or 2) use bear traps.

Before the fight starts wolf man will tell you to put all your gear into a stuffed human, funny thing is you can place bear traps in the battle area, which works if you are having a hard time fighting the wolfman in the saw mill.

After you deal with the 2 Huge dogs, wolfman will come out and start to shut his Asselt rifle at you, which you have to hide behind a pillar or something to stop the bullets from hitting you, he will run out of ammo and start to charge you, again 1 or 2, if he lands on a bear trap he will stay down for the rest of the fight.

I'm going to head to the radio tower and pay the banshees a visit, showing off one of the exits you can take in this game, strongly thinking of taking the radio route since its one shot.







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Currently, VynaGN has 219 views for Darkwood across 14 videos. There's close to 7 hours worth of content for Darkwood published on his channel, or 3.69% of the total watchable video on VynaGN's YouTube channel.