Darksiders 2: Glitch Package (Part 2)

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Darksiders II
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Duration: 3:56
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More glitches in Darksiders 2!

twitter.com/findlestick

Points of Interest:
1. I attempted to make Death keep his lethal 'Reaper Form' permanently, this was done by skipping the trigger that normally makes your horse inaccessible, and rode him in an area he isn't supposed to be, I then broke out from horseriding. Then by activating Reaper Form at the very moment that you are riding the horse through his 'un-existing' boundry, you get permanent -- but stuck -- reaper form.

This can also be done to keep the Reaper weapon, but useless cos you get stuck...

2. ...However, once you break free from being stuck (via Soul Splitter)...Death will then walk at half his body height off-the-ground. However, he falls should you try to walk across a chasm. And, it's not useful for an advantage during high jumps, because even tho Death is quite high up...the game also compensates by making all collision equally higher.

3. I decided to show Death doing some activities while in his Horse-Stance/Running glitch. The only thing that breaks Death out of this condition is dying/restarting and Horse Summon. Probably the more interesting ones are running during cut scenes, while climbing grapple walls and swimming underwater in this state.

4. Before I can explain the rest of vid, I need to explain the 'Soul Splitter Breakout' (SSB).

(a) Now, Soul Splitter is a 'Ground Only' move. However, there are two air-attacks that it can interrupt/break-out, these are the Axe air-attack and the Gavel air-attack.

(b) Since Soul-Splitter isn't supposed to be done in air, the game instantly/automatically breaks out Soul-Splitter to avoid it being done in air. After a LONG 'cooldown', the game decides that since Soul Splitter was just completed...Death must still be on the ground (which he's not), so the game gives Death 1 ground move that can be done while he's in air (jump, Horse Summon, flips or Thrust etc).

But this 1 ground move, can only be done at a very brief specific moment (at the end of the cooldown). But each time you do you a successful ground move (back into SSB) you then gain another (1) ground move etc.

(c) With this you can do some very long jumps, and the highest -- (non menu-IJ) -- jumps possible.

However, because of the LONG cooldown of the Soul-Splitter activation/breakout, you lose a lot of height when doing the long jump. So the (limited) solution to this was to reduce the cooldown (which is difficult). This is done by making Death "Target" and then INSTANTLY shoot the gun at a very precise moment, then hope you timewell, the brief moment that you have to do your 1 ground move in air.

(d) This is the very early stages of testing these 2 new techniques, if I can reduce this cooldown time to zero. We would have an (non-menu) infinite jump and long jump, can't guarantee anything but there's hope at this date.

5. The other interesting thing that can be done with the SSB glitch, is that it lets you breach the water's surface as well as lets you get on your horse in mid air.

6. Being on your horse while on water can cause Death to suddenly teleport either out-of-bounds, or suddenly materializing very highup in the sky (not on vid).







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