Data driven decision making in F2P games || Michał Stankiewicz || Chess & Checkers Games
With big mobile games becoming more content-heavy and already overcrowded markets, starting a new mobile game and scaling it becomes a difficult game of Tetris. Here's where releasing the game early and getting users' data as early as possible helps a lot with the reduction of development costs and the required workload. Take a look into our planning and development process that allows us to scale up our projects and successfully deliver the most important features that translate to the biggest revenue and retention increases without overreliance on guesswork and the gut feeling-based approach.
Talk recorded at Game Industry Conference 2021
#GameIndustryConference #freetoplay #mobilegames
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