Unbreakable Stories - Quest Design with QA approach || Leszek Górniak || Flying Wild Hog

Subscribers:
4,570
Published on ● Video Link: https://www.youtube.com/watch?v=NzJD44LKXtc



Duration: 49:26
252 views
7


From a technical perspective, a quest is a logical, interactive, often non-linear sequence of events. The more choices players can make, the more complex quest scripting is required. As a consequence, the quest becomes more susceptible to bugs, and the risk that players can break it increases. In their talk, they going to share a few techniques to avoid common problems in quest design so that our quests can become (nearly) unbreakable. The presentation is intended primarily for game designers and quest designers but also for gameplay programmers interested in how quest systems work.

Talk recorded at Game Industry Conference 2021

#GameIndustryConference #gamedesign #programming #questdesign

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2022-08-12How to Kickstarter: PR & Community Management|| Jakub Kwinta, Mateusz Greloch || Anshar Publishing
2022-08-10Risk mitigation in everyday activities of a gamedev studio || Kamila Dulska Maksara
2022-08-06Return 2 Games: developing an art style for the series || Konstanty Kalicki || Thing Trunk
2022-08-05Dos and don’ts of indie self-publishing || Marcin Draszczuk || Awesome Games Studio
2022-08-03Micronarratives: Less Is More in Game Storytelling || Sasha Kudryavtsev || People Can Fly
2022-08-02Budgeting Indie Game Music Production Demystified || Patryk Scelina || Sonic Atoms
2022-07-29Audio Games: The Case of Crafting Immersive Choices || Ranko Trifkovic || Grandpa's Narrative Design
2022-07-26Gameplay Ability System in Multiplayer Games || Damian Nowakowski || Dark Point Games S.A.
2022-07-23Game Trailers: Embark on Storytelling & an Emotional Journey || Artem Bordowski || Alconost, Inc.
2022-07-22Compute Shaders || Lou Kramer || AMD
2022-07-20Unbreakable Stories - Quest Design with QA approach || Leszek Górniak || Flying Wild Hog
2022-07-19The Game of Scrum || Iryna Lytvynenko || Huuuge Games
2022-07-16Automated testing for a multiplayer game in Unreal Engine 4 || Karol Gaida || Ovid Works
2022-07-15Data driven decision making in F2P games || Michał Stankiewicz || Chess & Checkers Games
2022-07-13One tool to rule them all - how we automated UA management || Kamil Kufel || BoomBit
2022-07-12Values Value || Valerii Minenko || Twigames
2022-07-09Get ready! New EU copyright and consumer protection rules || Jari Pekka Kaleva ||
2022-07-08Many Purposes of Social Media Management in the industry || Jakub Mamulski || Ten Square Games
2022-07-05Sneak peak from Game Industry Confernce '21
2022-07-01White Rabbit - find your own way of creating games || Grzegorz Wojciechowski || Unity Technologies
2021-12-02#BestTalkAward Universal Optimization Guide For Unity || Grzegorz Wątroba || Wayward Preacher



Tags:
game design
quest design
gic21
Game Industry Conference
Flying Wild Hog