Data Shows Gunlance Doing Great In Monster Hunter Rise Multiplayer.
Monster hunter Rise Gunlance in the speedrunning community it is at a tough spot.
The rock bottom one to be exactly and for several seconds.
Against weapons like the bow the quests are half as long!
Usually when you are playing solo, the difference of damage between weapons shouldn’t matter much as long as you are having fun.
In fact, some people even prefer lower damaging weapons because it makes the hunt last longer and not degrade into a stunfest.
There are also lots of factors that make these hunts a very bad indication of how a weapon performs normally.
These include:
Where made by people who have a lot of talent and or free time there are people that are almost professionally dedicated to the game and have not exaggerating tens of thousand hours of experience in monster hunter series.
They are using the most damage optimized equipment they can use to clear the quest.
They might even be running heroics or adrenaline that requires you to play with very low health.
Think that doesn’t matter at all when they are pushing for a world record since the most minimal error or deviation of the battle scripts means they are quitting and repeating.
In PC there exist mods that allow you to force the monster to spawn into the optimal zone and with the least possible health removing the usual randomness of a hunt.
Even some in both console and pc might have got god charms using mods or saving editing. Consoles aren’t safe for doing this at all.
And finally they are solo, which means the monster can only target him and maybe their buddies and buddies targeting can be greatly reduced with the diversion skill allowing for very predictable monsters and battle scenarios.
A regular player experience is usually very different, being a stereotypical as possible, the image of your typical average hunter is:
They are still grinding for better charms and decorations, they usually straight up quick once they get the best equipment.
They aren’t masters of a single weapon. In most cases they might even change weapons every few hunts either because they like the variation or are still trying to find a main.
They never quit a hunt. If things go wrong, they stay and keep playing.
Their objective is not clearing a single quest in the best possible time, it is clearing the most quests in the lowest time for getting materials for their armor or melding.
They like to use tactics for easy damage like sleep bombing. By example, you never see a speedrunning sleep bombing because is more optimal time wise to use another status that gives direct damage or keep attacking. Regular players glee in having eight bombs and a True Slash taking a chunk of the enemy.
Multiplayer is chaotic and often done with unorganized groups. In Rise there may be up to EIGHT targets for a monster, you never know who is going to target. A lot of time in a hunt is wasted chasing the monster or hitting bad hitzones.
With these many factors it is absolutely impossible to theoretically know how weapons behave in your average mid skilled hunt with random players.
And gunlancers have this inferiority complex of being the rock bottom damage weapon in the tier lists worried that they are an absolut dead weight in the hunts doing less damage that everybody else and making hunts last longer just by joining it.
And not gunlancers. I have read people complaining of gunlancers being kicked from lobbies, a thing that is infuriating to me.
Are they right? Is gunlance trash?
The only way to know is gathering data.
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