DayZ Standalone Alpha Gameplay - Part 15 - F*cking Burlap Sacks..
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Welcome back to Part 15 of my DayZ Standalone series, in this episode we're prone to a fresh start as we fell of a ladder and died in the previous episode.. which sucked as the ladder was about 5ft tall.. wtf.
But nevertheless we're back again and we have a fresh plan to find epic loot and hopefully get amazing weapons, lots of bullets, food, water and everything else!
Other than that have an amazing time and enjoy watching! huge love for you people!!
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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