DayZ Standalone Alpha Gameplay - Part 11 - Entering Cherno! (Zombie Central)
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Welcome back to Part 11 of my DayZ Standalone Let's Play guys! you're all a bunch of legends and have waited patiently for this! the reason my uploads have lacked lately is due to college and having a lot of work to do! I hope you'll forgive me for the time lost, I really do LOVE making videos, it's the highlight of most my days it really is, please stick with me and give me the inspiration to carry on!
Other than that in this video of my DayZ Standalone Alpha series we enter Cherno, from here we will be exploring Cherno and seeing what the town/city has to offer! beware though, most human players settle here looking for good loot, let's just hope they're friendly if we come across any!
Other than that I hope you're enjoying the DayZ gameplay and continue to look forward to more, plenty more were this came from! enjoy! love you.
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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