DayZ Standalone Alpha Gameplay - Part 13 - BEST WEAPON IN DAYZ!
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Yet again welcome back to another part of my DayZ Standalone series, we're back with part 13, last episode we went on a huge loot hunt around Chernarus/Cherno, this time we do a bit more loot hunting however start to head towards the huge apartment buildings!
Hopefully once at the buildings we can find some nifty weapons and loot! we're in need of a good weapon as you all know DayZ can be cruel, any player in the world feels the need to kill you on sight! sad but true!
I hope you enjoy you legends!
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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