DC-17 Blaster-Star Wars in Fallout 4 | Fallout 4 Mods PC XBOX |
Moddable DC-17 Blaster from Star Wars! (Sadly, not dual wieldable...)
Join the clone army today! A great Star Wars mod for Fallout 4!
Download:
PC: https://www.nexusmods.com/fallout4/mods/61161
XBOX: https://bethesda.net/en/mods/fallout4/mod-detail/4275259
Author's Descr.
A common sight in the hands of the Republic's clone soldiers, alongside its big brother the DC-15a, the DC-17 was a standard issue heavy sidearm for close quarters engagements or a fallback in case General Grievous sat on your DC-15a. Boasting a fast firing rate, stun capability and enough punch to blast the arms and legs off a Separatist B1 battle droid like a crash test dummy, the DC-17 was as much a workhorse as its larger brethren and favored by many elite troops, Captain Rex among the most well-known.
And now at last you too can bring this rugged little powerhouse along with you on your adventures throughout the Commonwealth! The DC-17 does a base 40 in both physical and energy damage, but also does extra damage to robots with a chance to stagger them. Unlike the DC-15a, however, this isn't tied to a Legendary modification, so other Legendary mods can be applied to the pistol if you have a mod that permits that (like ECO). Along with that, the DC-17 comes with:
5 Receiver mods
3 Sights mods
4 Magazine mods
2 Barrel mods
3 Grip mods
2 Setting mods
And, as always, custom assets and sounds!
The DC-17 can be set between Stun or Kill, and can be switched between the two at a workbench, but it can also be switched between the two settings on the fly! Much like my Star Trek phaser mod, when the DC-17 is first equipped you'll get an item in your Aid category labeled DC-17 - Change Setting. Using this either within the inventory or by assigning it to a hotkey will switch the DC-17 between Stun and Kill at your leisure, so if you have a need to stun some idiot Raiders, or Marcy, you can just hit the switch and be on your merry stunning way!
The DC-17 itself can be found in the Electrical Hobbyist Club cellar, east of the Mass Fusion Disposal Site. Once you obtain it, you'll be able to craft copies of the DC-17 at a chem station, under Utility, but you'll need the Science 2 perk and material requirements, of course.
Music:
"Crypto" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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