dDo Legacy Quickie - Color Baking & Materials

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Learn the differences between Environmental and Material Presets, as well as how to use and create color maps in this installment of the dDo Legacy Tutorial Series.

Get the source files here: http://quixel.se/dDo/tutorials/ColorBaking_Sample.rar

Model based on a concept by Dennis Chan: http://dchan.se/

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Texture entire scenes, props and characters within minutes, all following the art direction you've carefully designed. Advanced material definition, designed to work with any material, organic or hard-surface. Realistic or stylized accumulation of wear & tear. Pops right into the industry-standard Photoshop texturing workflow. Full-auto, 100% custom.







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