Dead Rising (Xbox 360) - Let's Play 1001 Games - Episode 328

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The dead are rising! (and being totally uncool about it)

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Dead Rising
https://en.wikipedia.org/wiki/Dead_Rising_(video_game)

Dead Rising (デッドラむジング Deddo Raijingu) is an open world survival horror beat 'em up video game developed and published by Capcom, and is the first entry in the series of the same name. The game's story sees players controlling Frank West, a photojournalist who becomes trapped in a shopping mall within the town of Willamette, Colorado that is suffering from a zombie outbreak, and finds himself not only surviving by salvaging various items for weapons, but also rescuing survivors trapped in the complex and dealing with crazed psychopaths, while attempting to stay alive to uncover the truth behind the incident. While players must complete major missions to advance the main story, the sandbox element of the game means that optional tasks can be done, with several additional endings available if the player doesn't complete certain conditions towards the true ending of the story.

Originally released for the Xbox 360 video game console in August 8, 2006,[1][2] the game became a commercial success, leading it to being introduced as part of the Xbox 360 "Platinum Hits" lineup, while also spawning three sequels - Dead Rising 2 in September 2010, Dead Rising 3 in November 2013, and Dead Rising 4 in December 2016. A remake of the game was made for the Wii, entitled Dead Rising: Chop Till You Drop, and released in February 2009,[3] with a mobile phone version also created. As part of its tenth anniversary, the game was re-released in September 13, 2016 for Microsoft Windows, PlayStation 4, and Xbox One.

Much of the game's inspiration came from the zombie films of the 1960s and 1970s, especially from those by George A. Romero, though despite the similarities to the film, Dawn of the Dead, Capcom asserted that the concept of "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under the present copyright laws. While the company wanted to have the game follow on from its other zombie-centered game series, its development team opted to design the game with a more comical view of zombies in the horror genre, particularly in the way that players interacted with the zombies in the game, allowing them to be able to do anything against them in terms of what weapons they could use against them,[7] while they also based the mall upon the stereotypical design of American shopping malls. One particular area that was keenly worked on by the team was the number of zombies that could appear onscreen during the game in order to give the feel that it was a major outbreak; when Electronic Gaming Monthly reviewed the game, they reported that up to 800 zombies could appear on screen at once.[8] As the development team consisted of members who had worked on Capcom's role-playing video game Breath of Fire: Dragon Quarter, it helped greatly in incorporating one of the game's elements borrowed from it, towards the developing the mechanics structure of Dead Rising - the ability to roll over anything earned in terms of experience, levels and abilities, towards making a new playthrough, was implemented so that players would have a sense of responsibility for their decisions and actions.[9]

After making changes to the beta of the game, a playable demo was released via the Xbox Live Marketplace on August 4, 2006, prior to its release over the next two months.




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