Dead Man's Hand with 3D spatial sound (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=tKL8eUmbMFg



Game:
Duration: 2:25
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12


Use headphones only with any virtual surround features turned off.

This is Dead Man's Hand with OpenAL Soft HRTF [IRC_1037 tables]. This is a game I've wanted to record since 2018, but I never could since the demo had a bizarre "7-day trial" DRM that didn't work past XP and used copies were expensive and shipped from Europe. Well, I eventually broke down and went the abandonware route. So, how is it after 5 years of waiting?

It feels like a $20 Wii game.

I am utterly shocked by how bad Dead Man's Hand is. How did these same people go on to make Prey two years later?! It's some of the most generic gameplay I've ever experienced in an FPS, feeling pretty much like a lightgun shooter with movement. For God's sake, there isn't even a difference between shooting an enemy in the head or in the feet! This game came out the same year as Half-Life 2, yet it feels more primitive than Outlaws from 1997.

Literally the only good thing this game has going for it is the weapon sound effects. The gunplay itself might feel like crap, but at least every gun sounds like a cannon going off. Speaking of audio, the HRTF accuracy is mediocre which is not helped by the dead soundscape in each level. There IS EAX support, but it only adds a default "generic" reverb to everything, including music and movie clips oddly enough.


HRTF grade:
B

Settings:
Windows Control Panel: Stereo
dgVoodoo2 with forced 1920x1080 resolution, x8 antialiasing, and v-sync.
Windows XP Service Pack 2 compatibility setting (needed to progress past 1st level)

FullscreenViewportX=640
FullscreenViewportY=480

UseEAX=False
Use3DSound=True
UseDefaultDriver=False
Channels=256

ReduceMouseLag=False
LevelOfAnisotropy=16

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic

Links:
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html

Credits:
https://i.ytimg.com/vi/2MDmjnv7p_A/maxresdefault.jpg
(Logo copyrighted by Atari. Use of this logo falls under fair use laws.)


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Tags:
Dead Man's Hand
Human Head Studios
PC
FPS
Western
Arena Shooter
2004
Unreal Engine 2.5
UE2.5
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
Unreal HRTF