Dead or Alive 6: NYOTENGU GUIDE Tutorial

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This is a small DOA6 guide to help people out if they're interested in Nyotengu and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

Join TopTierFighters here: https://www.patreon.com/toptiertips/overview

Here is NoctTengu's Nyotengu guide: https://docs.google.com/document/d/1qy9sF8i6OSi5WzxKh0EZQJZn0PNsK2qYc-yzpriqVm0/edit?fbclid=IwAR1QZDdAJPhu2URJpACGU-rP_280hMc20mUnUfuYq4pSW-qZMiCTOmmwO4M

0:00 Introduction
3:12 Close Range Focus
11:57 Mid-Range Focus
15:05 Nyotengu's Crush Game
19:55 Long Range Focus
23:48 Throw Game
32:59 Wall Game
35:17 Outroduction

*Additional Notes
- Nyotengu is a "Middleweight" character
- Nyotengu's counter holds are unremarkable and leave the opponent close by
- Nyotengu's Fatal Rush attacks have the ability to free cancel into the Hiten-No-Mai (HnM) stance. For instance: S~P+K, SS~P+K, SSS~P+K, etc.
- P+K is i10 and -11 on block, though its block stun is fairly short at 24 frames of recovery
- 7K is a great move for space control since it pushes back on block a fair bit

*Combos Featured in the Guide
#1) P+K, 3K, Hi-CH 41236T, 8PPP~P+K, HnM~PPP, 6S
#2) 3P+K~P, 1PP~P+K, HnM~P+K
#3) 3P+K~P, 1PPP, 2T
#4) 41236T, 8PPP~P+K, HnM~T
#5) 41236T, 8PPP~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PK, Air~T
#6) 41236T, 8PPP~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PPP, Close Hit! 46P+K
#7) 41236T, Ceiling Splat!, H+K~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PPP, Close Hit! 46P+K, DZ!, 4K, 2T
#8) H+K~P+K, W!, HnM~PPP, 6SH (Break Blow Cancel), 8K, 1PP~P+K, HnM~PPP, 2T
#9) PK, W!, 6PPP
#10) PK, W!, 1PP~P+K, HnM~P+K
#11) PK, W!, 1PPP, 2T

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

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Look out for further DOA6 guides in the future!

#NyotenguGuideDOA6







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