Dead or Alive 6 Pirates Of The Seven Seas Volume 2 Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=w3mFH_GgPFE



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Genre(s): Fighting series, Sports series, Novel series
Developer(s): Team Ninja; SEGA AM2 (2012–present)
Publisher(s): Tecmo (1996–2009); Koei Tecmo (2009–present)
Creator(s): Tomonobu Itagaki & Katsunori Ehara
Platform(s): Arcade, Sega Saturn, PlayStation, Dreamcast, PlayStation 2, Xbox, Xbox 360, iOS, PlayStation Portable, Nintendo 3DS, PlayStation 3, PlayStation Vita, Xbox One, PlayStation 4, Microsoft Windows, Android, Nintendo Switch

Dead or Alive (Japanese: デッド オア アライブ, Hepburn: Deddo oa Araibu) (DOA) is a media franchise based on a fighting video game series produced by Tecmo and developed by Team Ninja. It is primarily composed of fast-paced 3D fighting games that begun with the original Dead or Alive in 1996. The series received critical acclaim with the sequels Dead or Alive 2 in 1999 and Dead or Alive 3 in 2001 which are considered landmark titles. DOA is the creation of Tomonobu Itagaki, who has since left the company and is no longer working on the series, which continues without him.

The plot of the series revolves around the events of the Dead or Alive Tournament where fighters from across the globe participate in and is hosted by the Dead or Alive Tournament Executive Committee (DOATEC). The conflict between the ninja competitors and DOATEC's personnel serves as the main focus of the series.

Dead or Alive has been well praised for its impressive fighting system, graphics, and interactive environments. The franchise consists of six main fighting games, numerous updates and spinoffs. In addition to its fast-paced and countering-based play system, the franchise is also known for its female characters. This aspect of the series' popularity led to the creation of the spin-off game Dead or Alive Xtreme Beach Volleyball and its sequels, where the females and their sex appeal play a more focal role than it does in the core Dead or Alive series. A live-action film adaptation DOA: Dead or Alive was released in 2006.

he Dead or Alive series focuses on fast-paced gameplay in a three-dimensional playing field. Like other modern fighting games that attempt to emulate real life martial arts, DOA's input system is designed so controls correspond to the game character's actions; if the character moves forward with a punch, the controls most likely would include the punch input and pressing forward on the directional pad. In comparison to others in the fighting game genre, such as Virtua Fighter, the series places emphasis on striking characters quickly and efficiently. There is an emphasis on quick combos and air-juggles since the game's countering system and fast recovery times prevent slow, technical sets of moves in most instances.

One of the series' most innovative additions to the genre is its Countering system also known as the Triangle system. The basic gameplay of the series is based on the Countering system with three basic moves: Blows, Throws, and Holds; Blows beating Throws, Throws beating Holds, and Holds beating Blows. Beginning with the original Dead or Alive, players could tap the guard button and a direction corresponding with the anticipated attack, which would do a powerful counterattack known as Counter Hold. Counter Holds must be timed correctly and match the direction of the attack being countered. If the attack targets the torso, the player must also take into account is the attack a punch or a kick. The series controls also make the instances of speed and simplicity more congruent with the focus of timing and combos in mind, as the commands for basic attacks are widely considered more straightforward than most video games. There is only one button for punch, kick, throw and guard, with the player rarely having to combine more than two different input schemes together at a time.

The series uses interactive features that appear in certain fighting arenas, called "Danger Zones". Fighters caught in a Danger Zone will take extra damage, giving the attacker a slight advantage. These environmental hazards can be anything from Falls to Explosives to Breakable Structures. If a fighter has low health, being trapped in a Danger Zone is more likely to knock them out than a normal attack, although in certain titles, elements such as falls cannot do this, and instead just leave the fighter with very low health.







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