Dead Space 1 [Ch5] [Lethal Devotion] NoCommentary Walkthrough Gameplay

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Dead Space
Game:
Dead Space (2008)
Category:
Walkthrough
Duration: 22:07
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=lhuwE3Q9zmI&list=PLTGOFOIlB2-aJzv1hGLBC4Om-ZLg07MpQ

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DEAD SPACE 1 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Platform(s)
PlayStation 3
Xbox 360
Microsoft Windows

Release
NA: October 13, 2008
NA: October 20, 2008 (PC)
AU: October 23, 2008
EU: October 24, 2008

Genre(s) Survival horror

Gameplay

Dead Space is a science fiction survival horror video game. Players take on the role of Isaac Clarke, controlling him through a third-person perspective. Players navigate the spaceship Ishimura, completing objectives given to Isaac during the narrative, solving physics-based puzzles within the environment, and fighting monsters dubbed Necromorphs.
In some parts of the ship that have decompressed, Isaac must navigate the vacuum. While in the vacuum, Isaac has a limited air supply, which can be replenished by finding air tanks within the environment. Some areas are subject to zero-G, with both Isaac and specific enemy types able to jump between surfaces; these areas have dedicated puzzles.
During exploration of the Ishimura, Isaac finds ammunition for his weapons, health pickups, and Nodes that are used to both unlock special doors and upgrade weapons and Isaac's suit. At certain points in the ship, Isaac can access a store to buy supplies and ammunition. Isaac can use a navigation line, projected onto the floor on command, to find the next mission objective.

Isaac has access to a basic stomp, which can be used to break supply crates and attack enemies, and a melee punch, which can kill smaller enemies and repel larger ones. Two more abilities unlocked during the game are Kinesis, which can move or pull objects in the environment, and Stasis, which slows movement for a limited time. All gameplay displays are diegetic, appearing in-world as holographic projections. Isaac's health and energy levels are displayed on the back of his suit, and ammunition count appears when weapons are raised. All information displays—control prompts, pick-ups, video calls, the game map, inventory, store fronts—appear as holographic displays. While the player is browsing menus, time in the game does not pause.

While exploring, Isaac must fight Necromorphs, which appear from vents, or awaken from corpses scattered through the ship. The various types of Necromorphs have different abilities and require altered tactics to defeat. Depending on how they are wounded, Necromorphs can adopt new stances and tactics, such as sprouting new limbs or giving birth to new enemies. Isaac can access multiple weapons to combat the Necromorphs, which can only be killed by severing their limbs. To do this, Isaac uses weapons designed for cutting. The initial weapon is picked up during the first level, while others can be crafted using blueprints discovered in different levels. Workbenches found in levels can be used by Isaac to increase the power or other attributes of his weapons and suit.
Beating the game unlocks New Game+, which gives Isaac access to a new outfit, extra currency and crafting equipment, and new video and audio logs. It also unlocks a higher difficulty setting. #Gameplay




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Chapter 5
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