Dead Space 2 Walkthrough - Chapter 10: Part 5
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
The Bridge
Leave the room and follow the hall around. You may recognize the next room as the old entrance to the Medical Level from Dead Space. Loot the room and use the Store and the Save Point. Exit the room to the Tram Station, which is zero-gee. Take off and start flying down the track, looking for loot.
POWER NODE: As you go down the track, you'll pass a train car on your left. You'll engage a lurker just beyond. After it's cleared out, turn back toward the train car and check for a Power Node near the left wall when you're facing toward your objective, down toward the floor.
Keep flying and listen for lurkers. As you clear another train car on your left and near the end of the tube, you'll find three of them — one immediately to your left and two more on the ceiling ahead. Kill them and make your way to the tram station, where you can land and re-enter the halls in regular gravity. Follow them to an offline store, collecting loot from crates along the way.
The next door takes you into the bridge, where you'll promptly be attacked by a scorpion necro, those crawling triangular things, and a stalker, in that order. Dispatch them in the usual way, but try to nail the stalker in hiding with stasis and it'll be a lot easier to handle.
AUDIO LOG: After you're done with them and before you get into the main fight on the bridge, you can step to the left of the door you came in through to find a set of two rooms with some loot, an Audio Log and a Bench.
ACHIEVEMENT: I'm not sure exactly where, but if you've been following this guide, you should have already picked up "The Librarian" Achievement, which counts audio messages with other characters as logs in addition to the ones you find on the ground.
Leave the Bench room and continue to the left with a big gun at the ready, facing toward the center column in the room — you're about to encounter two black pukers who are standing at the ready. The Contact Beam or something of similar capabilities will kill them fast.
After that, be ready for a couple of stalkers as you move forward. Kill them and you should be in the clear. Follow your Objective Marker down the ramp to the Save Point, and then down to the Captain's Nest.
Hold down the activate button next to the console to start the gravity tethers, then leave the room and jump in an escape pod. You'll wind up in the Government Sector and Chapter 11.
ACHIEVEMENT: The "Operation!" Achievement is yours for firing the gravity tethers.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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