Dead Space 2 Walkthrough - Chapter 3: Part 2
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
18. POWER NODE: Turn left from the door you enter from and float over to the door there. Inside you'll find a Power Node panel on the wall on the right, plus some other loot.
19. Float through the compactor to the other side, where a closed door waits. Through it is a hallway with a panel — activate it, then return to the compactor and float through the newly opened door. Use boost and dodge the debris to get to the end of the tunnel and reach a door on the right side.
20. ACHIEVEMENT: Clearing this zero-gee area nets you the "One Small Step" Achievement.
21. Through the door, the next room suddenly loses power. Use your flashlight to spot a couple of loot crates in front of you as you turn right, then mount the ramp. At the top are a couple of alcoves on either side — check them for money before continuing to the top.
22. You'll find a Power Node door up here. Open it for some loot, then turn back to the left and use Kinesis to pick up the blue battery and plug it into the wall. With that done, you can head into the newly powered elevator.
23. POWER NODE: Immediately when you come out of the elevator, check the panel on the left wall for your Power Node.
24. Continue through the door into Cassini Towers. There's an apartment on your left — check it carefully, as it's filled with tiny little triangular things that will cling to and kill you if you're not careful.
25. AUDIO LOG: Grab a text log off the table to the left as you enter the door.
26. Keep moving and you'll see another open apartment ahead. As you approach, a slasher will jump to life — kill it and anything else that's moving, then check the apartment for loot. Then move to the apartment to the left.
27. Loot the apartment, then move to the bedroom and through the door beyond, grabbing the little bit of money on the way through. There's a Stasis pack near the balcony on the right in the next hallway, so take that and then go through the unlocked door. Move across the walkway to the far door.
28. In the east wing, grab the loot crate in front of you and dispatch any necros you stumble across, then make your way to the elevator and take it down. At the top, you'll find a Save Point you can use before heading forward.
29. Head around the corner and you'll enter the big atrium with a Marker statue on the left. As you enter, you'll see necromorphs start to appear in front of you: a puker, a couple of slashers and a bat. The small bat is your priority, because the quicker you kill it, the fewer slashers it can create and send your way. The Line Gun works wonders here, since you have enemies coming from mostly one direction.
30. SCHEMATIC: After you've cleared the enemies, turn left and head up the stairs toward the Marker statue. There's a table on your left against the wall — move the chair on the right side of it (closest to the window) to reveal the Javelin Spear schematic from beneath it.
31. Turn back and head down the stairs on the other side when you've cleared the room of loot. You'll find a door there that you can enter. In the room beyond, the gunship that's been tracking you will open fire into the room. Run through to the door beyond, being careful to avoid the bullets, and you'll enter the church proper.
32. Before you advance any further into Chapter 4, turn left and go through the door there. Up the stairs is another door that houses a Store, a bench, and a Save Point.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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