Dead Space 2 Walkthrough - Chapter 2: Part 2

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Dead Space 2
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Walkthrough
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14. Step out of the elevator and stop by the Save Point right in front of you. Follow the hallway to the right and grab some stuff off the ground (there's ammo in the open apartment on the left), then head through the closed door.

15. There's another moving sidewalk in front of the big screen ahead of you. It's littered with bodies, and if you're guessing that they're not actually dead, you're right. Shoot them or hit them with Kinesis to wake them up, so you can deal with those two slashers.

16. AUDIO LOG: Continue to the end of the hall, where you'll find a door marked "Conduit Room." Open it to find an Audio Log inside.

17. SCHEMATIC: If you played Dead Space: Ignition, you'll find the Hacker Suit schematic inside this room, which you can cash in at a Store.

18. Leave the Conduit Room to trigger an attack by a few exploding necromorphs. These guys have a big orange pustule on their arms that explodes on impact, or if shot. Tag it and they'll explode.

19. Go through the newly unlocked door and you'll enter the tram station. You'll see a train go by, and you'll find a few items on the ground as you come up the ramp. Don't head toward the other train just yet, though.

20. SCHEMATIC: First, check the tracks where the flaming train just went by. Look for a glowing blue spot — hit that with Kinesis and you'll find the Stasis Pack schematic.

21. Head toward the other train and you'll see a bat necromorph turning bodies into slashers. A second later, the doors will open, releasing the two necros. Quickly kill the slasher, then try to dispatch the bat before it can create more enemies for you to deal with.

22. Turn around — on the other track, another train is about to arrive, carrying another slasher. You should be able to deal with it pretty easily.

23. Board the train. Head to the far end and open the panel in the last car to hack in and activate it. This will trigger some necromorphs to come after you, so stay put and deal with them, then head to the next car.

24. Make your way to the end of the last car and you'll find a car missing between this section of the train and the next. You'll go to zero-gee to make your way to the next section: use the Run button (LB or L1) to fly across to the next car. Inside, you'll meet more necros, including an explosive necro. Try to deal with it quickly.

25. Continue to the end of the train and it'll start to crash. Get your gun ready to address threats — by the end, you'll be hanging upside-down. Flip to the Line Gun or some stronger weapon than the Plasma Cutter if you have it, as you're about to need it.

26. Start addressing threats quickly as they appear in front of you. Taking out your enemies' legs will generally guarantee a kill, so aim for that. Eventually, you'll fall free and have the opportunity to check out the room.

27. POWER NODE: Facing the crashed train, move to the back right corner of the room. Check behind the large shipping container there on the left wall to find a panel that you can open to reveal a Power Node.

28. SCHEMATIC: The Pulse Rifle schematic is on a shelf on the back left wall if you're facing the train after flying off of it — the same back wall with the Power Node, but the other corner.

29. Check for loot crates on the walls and follow the Objective Indicator to the back of the room. There, you'll find a locker you can open — marked with a white indicator — and a ramp ascending to your left. Climb it and you'll hit a Save Point.







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