Dead Space 2 Walkthrough - Chapter 6: Part 3
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
SCHEMATIC: After a brief conversation, you're able to look around for some loot. Check the room marked with the yellow Marker symbol, and nearer to the gate when you approach it. Go past the elevator and check the ground near the dismantled Light Speed Boy statue (the big blue statue rotating in the middle) to find the Pulse Rounds schematic.
Take the unlocked elevator. Don't step out in a hurry when you get to the bottom: there are two cysts right in front of you. Use the body on the ground nearby to trigger the one on the floor, and shoot the other before moving into the transport hub. To your left is a Store.
Be careful as you move into this room. There's a Save Point right in front of you, but ahead, a slasher and a pregnant are about to come barreling toward you. Deal with them first, then save. Watch out for cysts — there's one on the ceiling right in the middle of the room. Listen for them so you know when you're close.
POWER NODE: Check the right side of the room near the center, past the first shop on your right. It's about even with the cyst on the ceiling, lying on the floor in front of a store called "Fashion Kid."
Cross the room slowly. You'll face a slasher and a puker as you advance, but they're far off so you should do okay. There's also a cyst on the left wall, and one higher up on the right. The last is right above the door out of the room.
As you near the door, do a 180 and you'll be able to address a slasher and puker sneaking up on you. Once they're dead and you're ready, hit the door in the nursery school.
Follow the hallway to the right, stopping at the window to get an idea of what you're up against — exploding infants. Yeah, it'll be gross. Plasma Cutter out, if you have it. Advance to the end of the hall and open the door.
You're about to face a mess of those little babies. They have a weak center section that explodes from any kind of fire, which means you can detonate them from a distance if you get into trouble. They'll blow themselves up as they approach you, though, so keep back.
ACHIEVEMENT: There's one big weakness that you can get on these guys without detonating them — their heads. Use the sideways Plasma Cutter and you can slice their little baby heads off; kill 30 in this way, without detonating them, and you'll get "The Nanny" Achievement.
Clear this room and push through to the next, the one filled with desks. As you push into the door, more babies will appear. Back up and slice them up or blast them. When they're gone, move forward — one last one will drop through the ceiling — and get the loot crate behind the teacher's desk. The door leads to a hallway outside.
AUDIO LOG: Ahead is the nurse's station. Go inside and check the reception desk for a Text Log, immediately to your left.
Loot the wall panels as you move through here, and use the Save Point before heading out. The gymnasium is next, once you head down the hall.
Get your guns ready — as you enter, a few members of the Pack will start hopping over tables and coming to kill you. Blast them from a distance as much as possible, then head under the bleachers. At the far end, a puker will ambush you. Take it out fast. Make your way up onto the stage and through the backdrops to the back corner, where there's a panel to be hacked.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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