Dead Space 2 Walkthrough - Chapter 4: Part 1
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
Leave the Save Point and start exploring the church. Head back through the door you entered through.
AUDIO LOG: Head up the stairs and open the door on the right at the end of the walkway. As you enter, you'll find a Text Log on the table. You'll also trigger a necromorph attack.
POWER NODE: Once you're done with all that, check the end of the hall for a Power Node on the ground
AUDIO LOG: Backtrack down the stairs to the bottom of the room you just left. The door on your left lets you into a small reception area in the main lobby of the church. Go into it and check under the chairs on the left wall for a Text Log.
AUDIO LOG: Go through the door back to the main lobby of the church, and cross to the door across from you. When you go through, turn left to find another smaller door to a reception area. You'll find an Audio Log behind the desk.
Backtrack and climb the stairs in the previous room. Go through the door and continue along the walkway quickly — you'll find a bat necromorph turning a body into a slasher. Quickly take them both out before more enemies can be created.
Head down the stairs — there's another bat below you, creating more necromorphs. Kill it if you can, or use the stairs as a choke point to kill the enemies. You'll face another couple of necros, including a third bat, when you hit the bottom floor.
Once you've killed everything you can kill, enter the door in the central column and take the lift to the top. Cross the little bridge and you'll come out in a hallway that expands to the left and right. The door on the right can be unlocked by breaking the nearby fuse — that leads back down to the main lobby room where you entered the church. Take the other door, in the center.
AUDIO LOG: To your right is a doorway that leads to the Indoctrination Room. Enter it and find the Text Log at the back of the room, near the body in the indoctrination chamber.
Look at the wall on the right of the furthest indoctrination seat — you'll see a red panel marked with the blue Kinesis symbol. Yank the panel loose and you'll find another symbol beneath it: grab that with Kinesis to pull a fuse from the wall.
Carry the fuse back to the door out of this room. Remove the panel from the wall on the right and plug the fuse in to the empty hole to activate the door on the other side of the next room.
ACHIEVEMENT: Got your Javelin Gun? Pull it out as you leave the Indoctrination Room. In the next room is a big glass wall, and three necromorphs will blow into the room to battle you. Tag one of them into the glass with a Javelin and cause it to blow out and you'll net the "Skewered in Space" Achievement. Just make sure to hit the emergency seal button on top of the window after you blow it.
Fill up your Stasis meter at the panel near the door if you need to, then hit the door with Stasis and go through. Try to catch the door as it rises so you can sneak under it. Around the corner in the next room is a Save Point.
SCHEMATIC: Past the Save Point you'll enter a utility closet. Look on the left wall from the door for a blue glowing spot — it marks a Security Suit Schematic.
POWER NODE: Open the hatch on the other side of the room and crawl through. When you come out, check the desk for a Power Node.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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