Dead Space 2 Walkthrough - Chapter 6: Part 4
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
Clearing the panel starts a mess of horror coming your way, including the Pack and those little babies, plus a bat necromorph that starts going around, turning bodies into monsters. Snap off as many as you can, as fast as you can, before they get close. The babies offer a good opportunity to take out multiple enemies at once, so use it.
When you see the bat, if you can manage it, try to kill it fast. Don't worry too much, though — the Pack is faster and therefore a more immediate threat. Kill those guys, then deal with the approaching slasher necros using Stasis to give yourself the upper hand.
When you're finally all clear, head for the door and go down the hall. You'll see another classroom on your right, through a window — there's some cool stuff to get in there, so take a detour.
AUDIO LOG: Grab the Text Log off the table right as you enter the room.
SCHEMATIC: Move to the back right corner of the room, into a smaller room attached to it. Inside is the Flamethrower schematic.
Leave the school and head into the playground area. The elevator to leave the school is just through the door.
POWER NODE: The blue upright rocket to the left of the carousel has a Power Node sitting inside it. Walk up to it or use Kinesis.
ACHIEVEMENT: For clearing the school, you get "The Graduate" Achievement.
Transport Hub
At the top of the elevator, use the Save Point and collect what loot you can from the area, then take the door out. You'll enter the Transport Hub shortly, where you'll meet up with Ellie and Stross.
You'll also get a boss fight here — a Brute, which is a huge, hard to kill necromorph that's armored up front and weak in its back.
The best way to deal with Brutes is with Stasis. They like to charge, so hit them with Stasis and get behind them, then cut up their tiny limbs. You can also cut off the tentacles on their faces, but the best spots to hit are the glowing weak points on their legs and shoulders.
There's not much strategy to this fight, except that you should stay away as much as possible from the brute and try to avoid letting it run you over. Even if you hit it with Stasis, get out from in front of it immediately, as it can still hurt you. Keep slicing away at it until it goes down.
ACHIEVEMENT: The "Brute Juke" Achievement can be yours for killing a brute while not receiving any damage. It's tough, and the best way to do it is with lots and lots of Stasis.
Loot the room after you're done (there are a few crates if you need supplies during your fight), then head for the only unlocked door. Inside is more loot to re-outfit you after the big fight. Use Kinesis to get the crates behind the grates.
You'll enter a maintenance area with the next door. Check under the table as you approach it for some ammo, and look down the ramp to your left. You'll see a body stuck to the wall using tentacles — quickly sever them to kill the monster. The longer you let it live, the more little pods it will spit out. These pods raise a tentacle and shoot spines at you, but you can kill them easily and quickly with one shot.
Pass the tentacled monster when it's dead and take loot from the wall panel to your right. Hit the elevator to the Solar Array beyond. At the top, kill the scorpion crawler and the puker you find, hit the Store and the Bench, and save your game for Chapter 7.
TIP: For an upcoming achievement, you'll probably want the Detonator weapon if you don't have it already. Upgrade its reload as well, as it'll help you snag an achievement.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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