Dead Space Part 30: Moving Day
So, after some time, we are back with a live recording for the final stretch of this game and it gets a little crazy (as if running through this ship wasn’t crazy enough). For those who don’t remember (can’t blame you, my uploading schedule has been ass), we are going to use the shuttle that we’ve been repairing for the last couple of episodes to bring the Marker, this pseudo-magical object that controls the Necromorphs telepathically. In theory, once we return the Marker and reseal the Hive Mind, the Necromorphs who stop attacking us and we can get the hell out of dodge. In order to do that, we actually need to move the Marker onto our newly found ship; of course, all the while of trying to not to be murdered along the way but, as this point, that should just be implied into everything we do.
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