Deathloop Final: Repetition is not as good a variety.
We finish this game after getting bullied by invading Juliannas and then running through most of the final lines of inquiry.
Sadly the main mechanic, the looping of the day, becomes the game's greatest hindrance, as the areas although detailed and extensive, eventually become tedious to traverse and you'll run through them msot of the time to get whatever task you have done.
Perhaps not the game for me, and maybe those easter egg chasers, 100%ers and speedrunners may garner more enjoyment, but I think that the loop mechanic is a bold and innovative (well done devs) but in actual practice is not good for game design or replayability.
Stick to lots of in depth levels that can be well constructed and varied, and make lots of them!
7/10
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