Delver: Ep.8 - Keeping Backup Saves is What Manly Men Do
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Here's an interestin' thing I dug up...
Delver is a visually Minecraft-inspired, mechanically first-person dungeon crawler. That's the best way to explain it. :P The developer Interrupt states the goal of the game was "to combine the mechanics of games like Ultima Underworld with the depth and replayability of a roguelike." All in all I think that game does a good job of that, and like any self-respecting Rougelike, your save file is DELETED if you die.
Of course, I eventually started keeping backup saves like a jerk, but I ALWAYS GO AGAINST THE SYSTEM MAN. Still's a damn difficult game even if ya do this!
You guys can find - and play! - the game for yourselves right here: http://www.delvergame.com/
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Yeah, technically a rougelike is meant to be played in that if you die, you have to start from the beginning... So save-copying isn't exactly...conducive to that...
But...have you SEEN how cheap this game gets at the end? If you're not convinced, wait for episode 9 and just...you'll see. :| I have...no regrets.
But don't get me wrong - this game is still awesome, cheapness or no. XD
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