Delver: Ep.5 - Try, Try Again...
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Here's an interestin' thing I dug up...
Delver is a visually Minecraft-inspired, mechanically first-person dungeon crawler. That's the best way to explain it. :P The developer Interrupt states the goal of the game was "to combine the mechanics of games like Ultima Underworld with the depth and replayability of a roguelike." All in all I think that game does a good job of that, and like any self-respecting Rougelike, your save file is DELETED if you die.
Of course, I eventually started keeping backup saves like a jerk, but I ALWAYS GO AGAINST THE SYSTEM MAN. Still's a damn difficult game even if ya do this!
You guys can find - and play! - the game for yourselves right here: http://www.delvergame.com/
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Well, after our horrible defeat of last time, I'd say we need to give this game another shot! Now armed with the invaluable trait of 'being awake', we realize I was continuously unequipping armor in my last run, and totally wasting 'healing over time' healing items. Let's correct these mistakes and continue...!
Also, playing an updated build of the game! Things are subtlely different, and I swear I'm seeing new items and dungeon layouts now...
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