Demo: Enable and disable Goals with intents in Unreal
Interested in dynamically activating features of your Inworld character in Unreal?
Within the goals module in Inworld Studio, you can establish a series of goals that are enabled or disabled when a character recognizes your intent, or with a trigger issued from your client (Unreal in our case). In our latest update to Unreal Playgrounds, we’ve added a goals demo with several
examples. This video will walkthrough both the Inworld Studio YAML code as well as the Unreal Blueprints we used to create this example.
Link 1: Unreal Playground Demo v1.1 (Updated 12/19/2023):
https://github.com/inworld-ai/unreal-playground-demo/releases/tag/v1.1.0
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