DemonSteele - Gameplay Teaser
http://zandronum.com/forum/showthread.php?tid=5302
http://forum.zdoom.org/viewtopic.php?f=19&t=46787
Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. Effortlessly dodge through return fire and lop off heads one by one. Or just simply cleave through a crowd in one single dash and swipe.
Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Kill fast and hard, and you'll be rewarded with a slew of special moves and a bunch of damage...hang from a distance and timidly plink at them bit by bit until they die, and you'll be ill-suited for the challenges ahead.
Music used:
Tapan Kaikki 4 - Heavy 4
Kevin MacLeod - George Street Shuffle
Levelsets used:
Scythe 2 - Map02
Requiem - Map07
Sunder - Map02
Aeternum - Map03
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