This level was created by Peter Kostka
with Devil 1.02.
Name of Mission:
Captain Rye's Rescue
Description of mission: Designed for a
solo one-player game. Supports 6
Deathmatch starts, 4 Co-op starts, Yellow,
Blue, and Red keys, 6 hostages, 1 reactor.
Captain Rye, who has a great deal of hostile-
mech knowledge, must be rescued. Escaping
the cell that still holds the other hostages,
Captain Rye has managed to communicate that
he has disabled a hostile robot and used it's
equipment to bore out a cave for himself. He
has used scraps and equipment to set up a
series of door-opening motion triggers. He is
counting on only the best of our human pilots
to be able to trigger them and make their way
into his hide-out.
And pilot... don't laugh when you see him. His looks
betray the fact that he's one of our toughest little
buggers. The mission can only be considered a true
success if Captain Rye is rescued.
(Here's a hint if you'd like one; page down to it. If not,
then stop reading)
Hint: You'll have to make use of more than one directional thruster.
--------------------------
My opinion:
Indeed, captain escaped the prison cell and replaced the door with a super tough one that takes bazillion of hits to break through, also put there some mechs... Seems legit.
Anyway this level isn't too hard, but finding Captain's hideout took me ages (I mean I used a level editor to find out where the triggers are).
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