Descent 1 LOTW, Cicero outpost, insane difficulty, no death, full rescue, 170HP at exit
Difficulty rating: 5 (extremely hard)
Level description:
Full Name: Mr. Stuart Bunt
Mission Name: CICERO OUTPOST
Mission Description: Cicero Outpost is a large
level that can be played solo, co-operatively
or in anarchy mode. Starts of all types have been
included. It adheres to normal physical rules and
feels really 'solid' and 'heavy' in places.
It has been rigorously tested as a solo player level.
It includes a huge central chamber where dogfights
with other players or robots are really challenging.
Keys and power-ups are sometimes in the open,
sometimes heavily protected and often deviously
hidden! Different areas are often connected by more
than one route giving a choice of approaches to
important locations. The exit is a very long run
although there is time to just make it if playing on
INSANE. There is a secret shortcut though which
should save enough time to allow the collection of
all final run bonuses.
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My opinion:
This level is EXTREMELY HARD! The author thought of every possibility, every possible moves a player would do, and placed triggers and the strongest mechs accordingly. There are lot of super mechs and other rocket guys. Not to mention that in the blue area they will go roaming by the time you reach the area.
While practicing I usually use a single savegame, but this level made me use at least 7 of them, because it's often not apparent immediately that you are screwed up. Eg. running out of energy using your smart and megas at the wrong place, etc.
It took me several days just finding out the right path to go along. Another four to be able execute it without screwing it up.
Fortunately shields are quite abundant, but doesn't worth much against all the rocket mechs are in this level...
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Calmarius currently has 52,422 views spread across 150 videos for Descent. His channel published over 1 day worth of content for the game, or 33.54% of the total watchable video for Descent on Calmarius's YouTube channel.

