Destiny Expansion II - Quest 03 "Gone To Ground" (Part 1)

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Destiny
Game:
Destiny (2014)
Duration: 8:28
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STORY 01 - A Kell Rising

Recommended Level: 26+

Note: This is part of Quest 02 - The Hunt for Skolas

Note 2: This is a fallen only area, so bring arc weapons to make dealing with fallen captains shields much easier

Objective: Pursue the Wolves

When your boots hit the surface of the planet, you'll see multiple heavy pikes in front of you. These are equipped with a heavy energy shot (RT) and mines (RB and LB) which can do considerable damage to the fallen enemies ahead. However, if you are playing on level 32 difficulty, I would advise you progress on foot due to the fragile nature of the pikes (and the fallen walker ahead which can blow you up in a single shot). Select your mode of transport and start traversing the narrow gorge ahead.

After a ramp or two you'll find a small group of dreg in your path. Blow through them and continue forwards until your objective changes.

Objective: Destroy Fallen Walker

Just ahead you should see a handful of Dreg. Don't be lured forward by the weak enemies here, as behind them is a fallen walker which will blow you away if you stay out in the open. Back up until you are out of it's line of sight and start picking off the Dreg in front of it. Once you have line of sight without being peppered by dreg bullets, start destroying the leg armour of the walker as usual with a sniper or scout rifle.

Players with and Icebreaker (exotic sniper rifle) should have an easy time here due to the reloading ammo. Those without this will need to kill the small amounts of dreg that respawn and collect the dropped ammo or use ammo synthesis to have enough shots to bring down the walker. Players on lower difficulties can use the mobility and arsenal of the heavy pike to dodge the walker's shots and damage it quickly.

Objective: Hunt the Wolves

When the walker eventually drops, you'll need to push forward and deal with the remaining fallen in the open area ahead. A fallen captain, vandals and dreg will be guarding some more heavy pikes if you need a replacement. Use the spires of rock in the area as cover as you whittle away the fallen forces. Once the fallen are strewn across the area, get on a heavy pike (if you aren't all ready) and continue along the gorge after the objective marker.

A little further along your rocky way will be a raised platform, which prevents you from taking the heavy pike any further. Hop off it and jump up to continue onwards. From here you should be able to see a new upgraded form of the fallen servitor (same attack, abilities with just a bit more health). Use a sniper rifle to pick off the yellow health servitor from a distance (on higher difficulties) using the wall of the gorge for cover or run in guns blazing, whichever approach appeals to you.

The shanks surrounding the servitor shouldn't pose much of a threat and should fall quickly to your primary weapon or melee attacks. Once the servitor is down, resume your trek along the gorge until you reach a metal door.

Objective: Attack Skolas, Kell of Kells

As the door opens, you'll be face-to-back with Skolas. Screw honour (en garde) and start unloading on him with your primary weapon. After a couple of hits, he will teleport and start attacking like a fallen kell (or the priest from the Venus strike mission). His shotgun can do significant damage and he will teleport around, making him tough to avoid/ line up shots on. The good news is that after only a few shots he will bugger off, leaving his minions to deal with you instead. You should be able to burn through the remaining enemies in the area in a few seconds as a new objective pops up.

Objective: Hunt Skolas

As you round the next corner on the path, you'll encounter a new version of shank. These "tracer" shanks act like a cross between snipers and regular shanks. They fire slower than normal shanks but can do significantly more damage per hit, so if you are on a high difficulty be aware of this and avoid standing in the open. There are only three of them so they shouldn't be much hassle to deal with. Some dreg will likely be moving around in the area below, but you can ignore them if you like (or drop down and deal with them, up to you).

When you're ready to resume the hunt start crossing the bridges as you move up the cliffs, encountering a regular servitor and more dreg. Approach the area where the servitor was with caution as you will encounter something new here. A trap. You'll see what looks like a mine with a flashing red light on top, these react to proximity. If you get close it will trigger, creating a sphere which slows down guardians who enter it. Being caught in one of these at the wrong time can result in an early death.

Read more: http://guides.cheatcc.com/destiny-guide-walkthrough/guide_sections/story-01-a-kell-rising#ixzz3g08gByDK
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Tags:
Destiny
House Of Wolves
Expansion 2
Expansion Two
Gone To Ground
Part 1
Part One
Quest 3
Quest Three



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