Development Journal: Networked Kinematic Character Movement and Mirage CSP in Unity Engine
After a long hiatus, this video shows off progress with the Kinematic Character Controller running with the Client State Prediction module inside the Mirage networking platform.
The green capsule represents the player entity, while the yellow cube represents the rotation of the entity. All footage shown is pre-alpha/development footage and may not be representative of the final product.
For more info, check my journal entry on my personal blog: https://www.coburnsdomain.com/2022/10/game-dev-update-kinematic-characters-client-state-prediction-and-mirage-networking/
If you'd like to support development of Codename Misfits (my hobby first person shooter project) then please consider becoming a Patreon at https://www.patreon.com/Oiran_Studio or you can donate on https://ko-fi.com/coburn .
Thanks for watching!
#madewithunity #networking #workinprogress