DEVS Speak on Siege Hotfix Info, Health Regen & Multiplayer Balance - Mount & Blade II: Bannerlord

Subscribers:
16,300
Published on ● Video Link: https://www.youtube.com/watch?v=TPad5pq-aSo



Duration: 8:11
1,214 views
76


Full Analysis of 1.4.3 Beta Patch (Video) - https://youtu.be/RGNIzzVCAVY
SCRIPT:
Today we are going to talk about devs speaking on Siege Info, Multiplayer
Balance, Health Regen & More.

Forum Link - https://bit.ly/2YQdTXh

- First we have the devs talking about the recent siege changes to balance
AI assault speed and overall siege balances.

Devs state that in the recent hotfix, AI and player now take 33% longer to set up a siege. Also that fortification advantage or defender advantage has gone up if the attackers have less siege built before they assault the fief. This also makes AI build up more and spend longer sieging a fief before they go for the assault. All these changes solved the AI speedrunning and partially solved overall snowballing.

Devs also state that the real solution to solve snowballing is the war and
peace algorithms and they will focus on this aspect for the game this week.

Great siege fixes and i cant wait to see the changes for war and peace,
hopefully it changes the problems that players have faced for a long time now.

- Second we have a player that states he has noticed armies with
significant advantage and numbers lose an assault on a fief to very small
numbers.

Devs state that this is good and that sometimes attackers should lose siege battles. Devs state that this happens rarely (between 5-10% of the time) and it affects gameplay positively.

I agree and i think its a good thing to have aswell. I think that if the AI is
taking huge loses, it should choose to retreat even if their numbers are bigger since they should not be able to tell what is waiting for them behind the gates during a siege with all the chaos occurring.

- Third we have a player asking if the 33% longer siege setup is for AI
only or for players aswell. Also asks how fortification bonus works exactly.

The devs state that it is for both player and AI and that depending on how
healthy your troops are, this process takes 0.5-1.5 in game days to set up.
Also fortification advantage is a bonus for the defenders at the auto
calculation phase of the game.

I agree with all changes and i didnt even know that you set up siege faster if
all your troops are all healed up. Also by auto calculation, i think the devs
mean before a siege occurs, game calculates the advantage given to defenders.

- Fourth we have a player asking about a re-balance to maces in multiplayer
and states that some are very fast swinging and some are super slow.

The devs reply and state that the speed of all weapons, including maces got readjusted after the changes were made to combat parameters and there should be less discrepancies in weapons of the same tier.

Devs also state they have analytics set up for all weapons and will be
monitoring the changes after the combat parameters patch goes live.

- Fifth we have a player asking about a certain quest called "court by
duel" that was taken out of the game on beta launch.

The devs state that the format of quests have been changed and that quests are now tied into the world, generated based on stuff happening in the world and they affect the world. Devs state this quest is outdated and wont be added back as is, but a new form of quest similar to "court by duel" can be added in the future.

- Sixth we have player asking how health regen works and if it is
daily or hourly in term of in game time.

The devs state that health regen value are daily, but are applied on an
hourly tick rate. So if you have a daily rate of 5, then every in game hour
you will regain 0.2 health. Also devs state to take this with a grain of
salt because they are not the devs who work on this aspect of the game.

Lastly i am going to end this video in the same way i ended most update
and dev talk videos, i want to thank the developers for staying active and
bringing good changes.

Patch Revert Video - https://youtu.be/7G4KvZQeLcs

► Business Email - business.skam@gmail.com




Other Videos By STAN Games & Tutorials


2020-08-08How to Get the Best Horse FOR FREE! - Mount & Blade II: Bannerlord
2020-08-07DEVS Speak on Economy Info, Multiplayer Issues & Clan System - Mount & Blade II: Bannerlord
2020-08-07DEVS Statements Regarding Plans For MP Vol.3 - Mount & Blade II: Bannerlord
2020-08-07July 2020 Community Update Review - Kenshi
2020-08-07WHOLE WESTERN EMPIRE CAME... (Informative Playthrough #51) - Mount & Blade II: Bannerlord
2020-08-06Dynamic Companion Intros Concept - Mount & Blade II: Bannerlord
2020-08-06NOBLES & TRADE BUGS FIXED in New 1.4.3 Hotfix EXPLAINED! - Mount & Blade II: Bannerlord
2020-08-06BLOCKED GARIOUS OUT OF HIS KINGDOM (Informative Playthrough #50) - Mount & Blade II: Bannerlord
2020-08-05DEVS Speak on Update Priorities, Banners & Multiplayer Info - Mount & Blade II: Bannerlord
2020-08-05DEVS Respond to Early Access Progress Criticism - Mount & Blade II: Bannerlord
2020-08-04DEVS Speak on Siege Hotfix Info, Health Regen & Multiplayer Balance - Mount & Blade II: Bannerlord
2020-08-04WALL GLITCH MADE ME RETREAT.. (Informative Playthrough #49) - Mount & Blade II: Bannerlord
2020-08-03DEVS Speak on Caravan Info, Village Changes & Snowballing - Mount & Blade II: Bannerlord
2020-08-03Land Plot & End Game Facilities Concept - Mount & Blade II: Bannerlord
2020-08-02DEVS Speak on Update Schedule, Multiplayer Info & Console Keybind - Mount & Blade II: Bannerlord
2020-08-02CUCKING GARIOS & HIS KINGDOM! (Informative Playthrough #48) - Mount & Blade II: Bannerlord
2020-08-01DEVS Speak on Future Content, Modding Tools & Troop Sorting - Mount & Blade II: Bannerlord
2020-08-01Development update - UI and Multiplayer Review & Reaction - Mount & Blade II: Bannerlord
2020-07-31Merchant & End Game Trading Concept - Mount & Blade II: Bannerlord
2020-07-31ANOTHER CHAD ON THE WINNING TEAM! (Informative Playthrough #47) - Mount & Blade II: Bannerlord
2020-07-30DEVS Explain Caravan & Workshop Bugs & Info (Forum Discussion) - Mount & Blade II: Bannerlord



Tags:
bannerlord
mount and blade
mount and blade bannerlord
taleworlds
bannerlord gameplay
method
guide
mount and blade bannerlord tips
bannerlord guide
bannerlord tips and guide
bannerlord tips
bannerlord new update
bannerlord update
hotfix
bannerlord new beta
bannerlord news
bannerlord dev news
1.4.3
1.5
release date
1.5.0
multiplayer changes
dev blog
mod tools
caravan problems
health regen
bannerlord snowballing
siege info
siege hotfix
multiplayer balance



Other Statistics

Mount & Blade II: Bannerlord Statistics For STAN Games & Tutorials

STAN Games & Tutorials currently has 5,522,112 views spread across 1,433 videos for Mount & Blade II: Bannerlord. This game accounts for over 11 days of watchable video on his channel, or 36.43% of the total watchable video for Mount & Blade II: Bannerlord on STAN Games & Tutorials's YouTube channel.