DFFOO GL (Act 3 Chapter 3 Pt 2 | Walled Forest Path Pt 2 LUFENIA) Amidatelion LD, Yang LD, Terra BT
No Bartz BT or Iroha? The infamous Terra Yang strikes again! This video features 2 runs (with different call setups).
If you don't Bartz BT, you can borrow it by using a friend unit.
Other than its potent debuffs, Faris LD call is essential for the run since it offers 3 elemental imperil (Water, Thunder, Wind). Yang needs to be enchanted with an element as the boss strongly resists melee. I used Rydia for the Water Run and Fujin LD for the Wind Run. If you don't have Faris call, instead of Rude call, you can use Bartz S2 to inflict the wind imperil aura.
Diabolos summon, Bartz BT friend
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Terra has her BURST, LD & the following spheres - her own, Sazh (RF), Yuffie (RF). Yang has his LD & the following spheres - his own, Machina (RF), Raijin (RF). Amidatelion has its LD & the following spheres - its own, Papalymo (RF), Porom (RF)
Water Run: Calls: Amidatelion (Rude), Yang (Rydia), Terra (Faris LD)
Wind Run: Calls: Amidatelion (Rude), Yang (Fujin LD), Terra (Faris LD)
Wave 1: Zombie Whale x2 (completed on turn 27 (Water), 23 (Wind)
Time codes:
0:00 - Intro & Overview - Pause if you need more time~
2:38 - Terra Yang Setup Overview
3:28 - Commencement of Water Run
12:34 - Commencement of Wind Run
Lufenia Overview
- The boss strongly resists melee. To bring melee character, you need to use enchanters or use an enchanting call. Ashe is great for this as she enchants the parties with 2 elements.
- The orbs require your party members to have 15k BRV each +2. BRV refund units like Aerith, Rude, Gau and even the much-maligned Guy are very useful here. Bartz works well but only with his S2. Don't hesitate to use BRV+ if need to uptick the orb. Iroha will ensure that your party had sufficient BRV to meet the orb requirements.
- The whales have a sinister aura that will use stronger variants of their abilities if you keep it unbroken. You will see streaks of light appear when that aura is active. Keep them broken. Most of the +/++ variants of abilities feature buff wipes so it is your best interest to keep them broken at all costs.
- The whales will also put up shields at 79% (100k), 49% (200k), 29% (200k). Gravity or instant break abilities don't interact well with shields. You really need potent BRV shavers like Terra or Tifa, Squall (with enchant) to break the shields. It is your interest to break them before the boss gets a turn otherwise the BRV accumulated may end up becoming too hard to break them.
- At the 49% HP thresholds, the boss will gain a purple aura which gains them immunity to launch, delay, and turn deletion. They can still be delayed with turn deletion. When this aura is active, they have massive BRV gains (49k) after they end their turn. So BRV gain nullifying debuffs like Faris LD, Arciela LD or even Golbez BT is useful to handle the mechanics.
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