DFFOO GL (Act 3 Chapter 3 Pt.2 | Walled Forest Path Pt.2 LUFENIA) Celes LD, Emperor BT, Aerith LD
All 3 characters are released during the period that Divine Ramuh summon boards. They did pretty well as a team. I could make the run more fluid by using Diabolos summon and a single debuff call to replace Faris (e.g. Bartz call or Fujin for wind imperil)
Ramuh summon, Bartz BT friend
Note: All 3 characters are EX+3LB with their bloom passives, their HG armor, & their enhancement boards. Emperor has his BURST, LD & the following spheres - Aerith (RF), Seymour (RF), his own. Celes has her LD & the following spheres - her own, Papalymo (RF), ignis (RF). Aerith has her LD & the following spheres - her own, Maria (RF), Wakka (RF)
Calls: Celes (Faris LD*), Emperor (Kam'lanaut LD), Aeris (Hope LD)
*Faris call not used *_*
Wave 1: Whale Zombie x2 (completed on turn 64)
Score: 1017k
Time codes:
0:00 - Intro & Overview - Pause if you need more time~
2:38 - Battle commences~
Lufenia Overview
- The boss strongly resists melee. To bring melee character, you need to use enchanters or use an enchanting call. Ashe is great for this as she enchants the parties with 2 elements.
- The orbs require your party members to have 15k BRV each +2. BRV refund units like Aerith, Rude, Gau and even the much-maligned Guy are very useful here. Bartz works well but only with his S2. Don't hesitate to use BRV+ if need to uptick the orb. Iroha will ensure that your party had sufficient BRV to meet the orb requirements.
- The whales have a sinister aura that will use stronger variants of their abilities if you keep it unbroken. You will see streaks of light appear when that aura is active. Keep them broken. Most of the +/++ variants of abilities feature buff wipes so it is your best interest to keep them broken at all costs.
- The whales will also put up shields at 79% (100k), 49% (200k), 29% (200k). Gravity or instant break abilities don't interact well with shields. You really need potent BRV shavers like Terra or Tifa, Squall (with enchant) to break the shields. It is your interest to break them before the boss gets a turn otherwise the BRV accumulated may end up becoming too hard to break them.
- At the 49% HP thresholds, the boss will gain a purple aura which gains them immunity to launch, delay, and turn deletion. They can still be delayed with turn deletion. When this aura is active, they have massive BRV gains (49k) after they end their turn. So BRV gain nullifying debuffs like Faris LD, Arciela LD or even Golbez BT is useful to handle the mechanics.
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